59 lines
1.4 KiB
C++
59 lines
1.4 KiB
C++
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <jsi/jsi.h>
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#include <react/renderer/componentregistry/ComponentDescriptorFactory.h>
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#include <react/renderer/core/RawValue.h>
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namespace facebook::react {
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class UIManagerAnimationDelegate {
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public:
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virtual ~UIManagerAnimationDelegate() = default;
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/*
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* Configure a LayoutAnimation.
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* TODO: need SurfaceId here
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*/
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virtual void uiManagerDidConfigureNextLayoutAnimation(
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jsi::Runtime &runtime,
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RawValue const &config,
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jsi::Value const &successCallback,
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jsi::Value const &failureCallback) const = 0;
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/**
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* Set ComponentDescriptor registry.
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*
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* @param componentDescriptorRegistry
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*/
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virtual void setComponentDescriptorRegistry(
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const SharedComponentDescriptorRegistry &componentDescriptorRegistry) = 0;
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/**
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* Set Animation flags for dropping delete and create mutations
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*
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* @param reduceDeleteCreateMutation
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*/
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virtual void setReduceDeleteCreateMutation(
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bool reduceDeleteCreateMutation) = 0;
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/**
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* Only needed on Android to drive animations.
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*/
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virtual bool shouldAnimateFrame() const = 0;
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/**
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* Drop any animations for a given surface.
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*/
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virtual void stopSurface(SurfaceId surfaceId) = 0;
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};
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} // namespace facebook::react
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