84 lines
2.4 KiB
C++
84 lines
2.4 KiB
C++
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <memory>
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#include <ReactCommon/RuntimeExecutor.h>
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#include <react/renderer/componentregistry/ComponentDescriptorFactory.h>
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#include <react/renderer/core/EventBeat.h>
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#include <react/renderer/leakchecker/LeakChecker.h>
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#include <react/renderer/uimanager/UIManagerCommitHook.h>
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#include <react/renderer/uimanager/primitives.h>
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#include <react/utils/ContextContainer.h>
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#include <react/utils/RunLoopObserver.h>
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namespace facebook {
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namespace react {
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/*
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* Contains all external dependencies of Scheduler.
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* Copyable.
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*/
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struct SchedulerToolbox final {
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/*
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* Represents general purpose DI container for product components/needs.
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* Must not be `nullptr`.
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*/
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ContextContainer::Shared contextContainer;
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/*
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* Represents externally managed, lazily available collection of components.
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*/
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ComponentRegistryFactory componentRegistryFactory;
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/*
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* Represents running JavaScript VM and associated execution queue.
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* Can execute lambdas before main bundle has loaded.
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*/
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std::optional<RuntimeExecutor> bridgelessBindingsExecutor;
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/*
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* Represents running JavaScript VM and associated execution queue.
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* Executes lambdas after main bundle has loaded.
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*/
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RuntimeExecutor runtimeExecutor;
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/*
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* Represent connections with a platform-specific UI run loops.
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*/
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RunLoopObserver::Factory mainRunLoopObserverFactory;
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/*
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* Asynchronous & synchronous event beats.
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* Represent connections with the platform-specific run loops and general
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* purpose background queue.
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*/
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EventBeat::Factory asynchronousEventBeatFactory;
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EventBeat::Factory synchronousEventBeatFactory;
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/*
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* General-purpose executor that is used to dispatch work on some utility
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* queue (mostly) asynchronously to avoid unnecessary blocking the caller
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* queue.
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* The concrete implementation can use a serial or concurrent queue.
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* Due to architectural constraints, the concrete implementation *must* call
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* the call back synchronously if the executor is invoked on the main thread.
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*/
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BackgroundExecutor backgroundExecutor;
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/*
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* A list of `UIManagerCommitHook`s that should be registered in `UIManager`.
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*/
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std::vector<std::shared_ptr<UIManagerCommitHook const>> commitHooks;
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};
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} // namespace react
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} // namespace facebook
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