amis-rpc-design/node_modules/react-native/ReactCommon/react/renderer/scheduler/SchedulerToolbox.h
2023-10-07 19:42:30 +08:00

84 lines
2.4 KiB
C++

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <memory>
#include <ReactCommon/RuntimeExecutor.h>
#include <react/renderer/componentregistry/ComponentDescriptorFactory.h>
#include <react/renderer/core/EventBeat.h>
#include <react/renderer/leakchecker/LeakChecker.h>
#include <react/renderer/uimanager/UIManagerCommitHook.h>
#include <react/renderer/uimanager/primitives.h>
#include <react/utils/ContextContainer.h>
#include <react/utils/RunLoopObserver.h>
namespace facebook {
namespace react {
/*
* Contains all external dependencies of Scheduler.
* Copyable.
*/
struct SchedulerToolbox final {
/*
* Represents general purpose DI container for product components/needs.
* Must not be `nullptr`.
*/
ContextContainer::Shared contextContainer;
/*
* Represents externally managed, lazily available collection of components.
*/
ComponentRegistryFactory componentRegistryFactory;
/*
* Represents running JavaScript VM and associated execution queue.
* Can execute lambdas before main bundle has loaded.
*/
std::optional<RuntimeExecutor> bridgelessBindingsExecutor;
/*
* Represents running JavaScript VM and associated execution queue.
* Executes lambdas after main bundle has loaded.
*/
RuntimeExecutor runtimeExecutor;
/*
* Represent connections with a platform-specific UI run loops.
*/
RunLoopObserver::Factory mainRunLoopObserverFactory;
/*
* Asynchronous & synchronous event beats.
* Represent connections with the platform-specific run loops and general
* purpose background queue.
*/
EventBeat::Factory asynchronousEventBeatFactory;
EventBeat::Factory synchronousEventBeatFactory;
/*
* General-purpose executor that is used to dispatch work on some utility
* queue (mostly) asynchronously to avoid unnecessary blocking the caller
* queue.
* The concrete implementation can use a serial or concurrent queue.
* Due to architectural constraints, the concrete implementation *must* call
* the call back synchronously if the executor is invoked on the main thread.
*/
BackgroundExecutor backgroundExecutor;
/*
* A list of `UIManagerCommitHook`s that should be registered in `UIManager`.
*/
std::vector<std::shared_ptr<UIManagerCommitHook const>> commitHooks;
};
} // namespace react
} // namespace facebook