amis-rpc-design/node_modules/react-native/ReactCommon/react/renderer/mounting/tests/MountingTest.cpp
2023-10-07 19:42:30 +08:00

708 lines
34 KiB
C++

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <memory>
#include <react/renderer/components/root/RootComponentDescriptor.h>
#include <react/renderer/components/view/ViewComponentDescriptor.h>
#include <react/renderer/core/PropsParserContext.h>
#include <react/renderer/mounting/Differentiator.h>
#include <react/renderer/mounting/stubs.h>
#include <react/test_utils/shadowTreeGeneration.h>
#include <glog/logging.h>
#include <gtest/gtest.h>
namespace facebook::react {
static SharedViewProps nonFlattenedDefaultProps(
ComponentDescriptor const &componentDescriptor) {
folly::dynamic dynamic = folly::dynamic::object();
dynamic["position"] = "absolute";
dynamic["top"] = 0;
dynamic["left"] = 0;
dynamic["width"] = 100;
dynamic["height"] = 100;
dynamic["nativeId"] = "NativeId";
dynamic["accessible"] = true;
ContextContainer contextContainer{};
PropsParserContext parserContext{-1, contextContainer};
return std::static_pointer_cast<ViewProps const>(
componentDescriptor.cloneProps(
parserContext, nullptr, RawProps{dynamic}));
}
static ShadowNode::Shared makeNode(
ComponentDescriptor const &componentDescriptor,
int tag,
const ShadowNode::ListOfShared &children,
bool flattened = false) {
auto props = flattened ? generateDefaultProps(componentDescriptor)
: nonFlattenedDefaultProps(componentDescriptor);
return componentDescriptor.createShadowNode(
ShadowNodeFragment{
props, std::make_shared<ShadowNode::ListOfShared>(children)},
componentDescriptor.createFamily({tag, SurfaceId(1), nullptr}, nullptr));
}
/**
* Test reordering of views with the same parent:
*
* For instance:
* A -> [B,C,D] ==> A -> [D,B,C]
*
* In the V1 of diffing this would produce 3 removes and 3 inserts, but with
* some cleverness we can reduce this to 1 remove and 1 insert.
*/
TEST(MountingTest, testReorderingInstructionGeneration) {
auto eventDispatcher = EventDispatcher::Shared{};
auto contextContainer = std::make_shared<ContextContainer>();
auto componentDescriptorParameters =
ComponentDescriptorParameters{eventDispatcher, contextContainer, nullptr};
auto viewComponentDescriptor =
ViewComponentDescriptor(componentDescriptorParameters);
auto rootComponentDescriptor =
RootComponentDescriptor(componentDescriptorParameters);
auto rootFamily = rootComponentDescriptor.createFamily(
{Tag(1), SurfaceId(1), nullptr}, nullptr);
// Creating an initial root shadow node.
auto emptyRootNode = std::const_pointer_cast<RootShadowNode>(
std::static_pointer_cast<RootShadowNode const>(
rootComponentDescriptor.createShadowNode(
ShadowNodeFragment{RootShadowNode::defaultSharedProps()},
rootFamily)));
PropsParserContext parserContext{-1, *contextContainer};
// Applying size constraints.
emptyRootNode = emptyRootNode->clone(
parserContext,
LayoutConstraints{
Size{512, 0}, Size{512, std::numeric_limits<Float>::infinity()}},
LayoutContext{});
auto childA = makeNode(viewComponentDescriptor, 100, {});
auto childB = makeNode(viewComponentDescriptor, 101, {});
auto childC = makeNode(viewComponentDescriptor, 102, {});
auto childD = makeNode(viewComponentDescriptor, 103, {});
auto childE = makeNode(viewComponentDescriptor, 104, {});
auto childF = makeNode(viewComponentDescriptor, 105, {});
auto childG = makeNode(viewComponentDescriptor, 106, {});
auto childH = makeNode(viewComponentDescriptor, 107, {});
auto childI = makeNode(viewComponentDescriptor, 108, {});
auto childJ = makeNode(viewComponentDescriptor, 109, {});
auto childK = makeNode(viewComponentDescriptor, 110, {});
auto family = viewComponentDescriptor.createFamily(
{10, SurfaceId(1), nullptr}, nullptr);
// Construct "identical" shadow nodes: they differ only in children.
auto shadowNodeV1 = viewComponentDescriptor.createShadowNode(
ShadowNodeFragment{
generateDefaultProps(viewComponentDescriptor),
std::make_shared<ShadowNode::ListOfShared>(
ShadowNode::ListOfShared{childB, childC, childD})},
family);
auto shadowNodeV2 = shadowNodeV1->clone(ShadowNodeFragment{
generateDefaultProps(viewComponentDescriptor),
std::make_shared<ShadowNode::ListOfShared>(
ShadowNode::ListOfShared{childA, childB, childC, childD})});
auto shadowNodeV3 = shadowNodeV2->clone(ShadowNodeFragment{
generateDefaultProps(viewComponentDescriptor),
std::make_shared<ShadowNode::ListOfShared>(
ShadowNode::ListOfShared{childB, childC, childD})});
auto shadowNodeV4 = shadowNodeV3->clone(ShadowNodeFragment{
generateDefaultProps(viewComponentDescriptor),
std::make_shared<ShadowNode::ListOfShared>(
ShadowNode::ListOfShared{childB, childD, childE})});
auto shadowNodeV5 = shadowNodeV4->clone(ShadowNodeFragment{
generateDefaultProps(viewComponentDescriptor),
std::make_shared<ShadowNode::ListOfShared>(
ShadowNode::ListOfShared{childB, childA, childE, childC})});
auto shadowNodeV6 = shadowNodeV5->clone(ShadowNodeFragment{
generateDefaultProps(viewComponentDescriptor),
std::make_shared<ShadowNode::ListOfShared>(ShadowNode::ListOfShared{
childB, childA, childD, childF, childE, childC})});
auto shadowNodeV7 = shadowNodeV6->clone(ShadowNodeFragment{
generateDefaultProps(viewComponentDescriptor),
std::make_shared<ShadowNode::ListOfShared>(ShadowNode::ListOfShared{
childF,
childE,
childC,
childD,
childG,
childH,
childI,
childJ,
childK})});
// Injecting a tree into the root node.
auto rootNodeV1 = std::static_pointer_cast<RootShadowNode const>(
emptyRootNode->ShadowNode::clone(ShadowNodeFragment{
ShadowNodeFragment::propsPlaceholder(),
std::make_shared<ShadowNode::ListOfShared>(
ShadowNode::ListOfShared{shadowNodeV1})}));
auto rootNodeV2 = std::static_pointer_cast<RootShadowNode const>(
rootNodeV1->ShadowNode::clone(ShadowNodeFragment{
ShadowNodeFragment::propsPlaceholder(),
std::make_shared<ShadowNode::ListOfShared>(
ShadowNode::ListOfShared{shadowNodeV2})}));
auto rootNodeV3 = std::static_pointer_cast<RootShadowNode const>(
rootNodeV2->ShadowNode::clone(ShadowNodeFragment{
ShadowNodeFragment::propsPlaceholder(),
std::make_shared<ShadowNode::ListOfShared>(
ShadowNode::ListOfShared{shadowNodeV3})}));
auto rootNodeV4 = std::static_pointer_cast<RootShadowNode const>(
rootNodeV3->ShadowNode::clone(ShadowNodeFragment{
ShadowNodeFragment::propsPlaceholder(),
std::make_shared<ShadowNode::ListOfShared>(
ShadowNode::ListOfShared{shadowNodeV4})}));
auto rootNodeV5 = std::static_pointer_cast<RootShadowNode const>(
rootNodeV4->ShadowNode::clone(ShadowNodeFragment{
ShadowNodeFragment::propsPlaceholder(),
std::make_shared<ShadowNode::ListOfShared>(
ShadowNode::ListOfShared{shadowNodeV5})}));
auto rootNodeV6 = std::static_pointer_cast<RootShadowNode const>(
rootNodeV5->ShadowNode::clone(ShadowNodeFragment{
ShadowNodeFragment::propsPlaceholder(),
std::make_shared<ShadowNode::ListOfShared>(
ShadowNode::ListOfShared{shadowNodeV6})}));
auto rootNodeV7 = std::static_pointer_cast<RootShadowNode const>(
rootNodeV6->ShadowNode::clone(ShadowNodeFragment{
ShadowNodeFragment::propsPlaceholder(),
std::make_shared<ShadowNode::ListOfShared>(
ShadowNode::ListOfShared{shadowNodeV7})}));
// Layout
std::vector<LayoutableShadowNode const *> affectedLayoutableNodesV1{};
affectedLayoutableNodesV1.reserve(1024);
std::const_pointer_cast<RootShadowNode>(rootNodeV1)
->layoutIfNeeded(&affectedLayoutableNodesV1);
rootNodeV1->sealRecursive();
std::vector<LayoutableShadowNode const *> affectedLayoutableNodesV2{};
affectedLayoutableNodesV2.reserve(1024);
std::const_pointer_cast<RootShadowNode>(rootNodeV2)
->layoutIfNeeded(&affectedLayoutableNodesV2);
rootNodeV2->sealRecursive();
std::vector<LayoutableShadowNode const *> affectedLayoutableNodesV3{};
affectedLayoutableNodesV3.reserve(1024);
std::const_pointer_cast<RootShadowNode>(rootNodeV3)
->layoutIfNeeded(&affectedLayoutableNodesV3);
rootNodeV3->sealRecursive();
std::vector<LayoutableShadowNode const *> affectedLayoutableNodesV4{};
affectedLayoutableNodesV4.reserve(1024);
std::const_pointer_cast<RootShadowNode>(rootNodeV4)
->layoutIfNeeded(&affectedLayoutableNodesV4);
rootNodeV4->sealRecursive();
std::vector<LayoutableShadowNode const *> affectedLayoutableNodesV5{};
affectedLayoutableNodesV5.reserve(1024);
std::const_pointer_cast<RootShadowNode>(rootNodeV5)
->layoutIfNeeded(&affectedLayoutableNodesV5);
rootNodeV5->sealRecursive();
std::vector<LayoutableShadowNode const *> affectedLayoutableNodesV6{};
affectedLayoutableNodesV6.reserve(1024);
std::const_pointer_cast<RootShadowNode>(rootNodeV6)
->layoutIfNeeded(&affectedLayoutableNodesV6);
rootNodeV6->sealRecursive();
// This block displays all the mutations for debugging purposes.
/*
LOG(ERROR) << "Num mutations: " << mutations.size();
for (auto const &mutation : mutations) {
switch (mutation.type) {
case ShadowViewMutation::Create: {
LOG(ERROR) << "CREATE " << mutation.newChildShadowView.tag;
break;
}
case ShadowViewMutation::Delete: {
LOG(ERROR) << "DELETE " << mutation.oldChildShadowView.tag;
break;
}
case ShadowViewMutation::Remove: {
LOG(ERROR) << "REMOVE " << mutation.oldChildShadowView.tag << " " <<
mutation.index; break;
}
case ShadowViewMutation::Insert: {
LOG(ERROR) << "INSERT " << mutation.newChildShadowView.tag << " " <<
mutation.index; break;
}
case ShadowViewMutation::Update: {
LOG(ERROR) << "UPDATE " << mutation.newChildShadowView.tag;
break;
}
}
}*/
// Calculating mutations.
auto mutations1 = calculateShadowViewMutations(*rootNodeV1, *rootNodeV2);
// The order and exact mutation instructions here may change at any time.
// This test just ensures that any changes are intentional.
// This test, in particular, ensures that inserting a node at the beginning
// produces a single "Insert" instruction, and no remove/insert (move)
// operations. All these nodes are laid out with absolute positioning, so
// moving them around does not change layout.
EXPECT_TRUE(mutations1.size() == 2);
EXPECT_TRUE(mutations1[0].type == ShadowViewMutation::Create);
EXPECT_TRUE(mutations1[0].newChildShadowView.tag == 100);
EXPECT_TRUE(mutations1[1].type == ShadowViewMutation::Insert);
EXPECT_TRUE(mutations1[1].newChildShadowView.tag == 100);
EXPECT_TRUE(mutations1[1].index == 0);
// Calculating mutations.
auto mutations2 = calculateShadowViewMutations(*rootNodeV2, *rootNodeV3);
// The order and exact mutation instructions here may change at any time.
// This test just ensures that any changes are intentional.
// This test, in particular, ensures that removing a node at the beginning
// produces a single remove (and delete) instruction, and no remove/insert
// (move) operations. All these nodes are laid out with absolute positioning,
// so moving them around does not change layout.
EXPECT_TRUE(mutations2.size() == 2);
EXPECT_TRUE(mutations2[0].type == ShadowViewMutation::Remove);
EXPECT_TRUE(mutations2[0].oldChildShadowView.tag == 100);
EXPECT_TRUE(mutations2[0].index == 0);
EXPECT_TRUE(mutations2[1].type == ShadowViewMutation::Delete);
EXPECT_TRUE(mutations2[1].oldChildShadowView.tag == 100);
// Calculating mutations.
auto mutations3 = calculateShadowViewMutations(*rootNodeV3, *rootNodeV4);
LOG(ERROR) << "Num mutations IN OLD TEST mutations3: " << mutations3.size();
// The order and exact mutation instructions here may change at any time.
// This test just ensures that any changes are intentional.
// This test, in particular, ensures that removing a node in the middle
// produces a single remove (and delete) instruction, and no remove/insert
// (move) operations; and that simultaneously, we can insert a node at the
// end.
EXPECT_TRUE(mutations3.size() == 4);
EXPECT_TRUE(mutations3[0].type == ShadowViewMutation::Remove);
EXPECT_TRUE(mutations3[0].oldChildShadowView.tag == 102);
EXPECT_TRUE(mutations3[0].index == 1);
EXPECT_TRUE(mutations3[1].type == ShadowViewMutation::Delete);
EXPECT_TRUE(mutations3[1].oldChildShadowView.tag == 102);
EXPECT_TRUE(mutations3[2].type == ShadowViewMutation::Create);
EXPECT_TRUE(mutations3[2].newChildShadowView.tag == 104);
EXPECT_TRUE(mutations3[3].type == ShadowViewMutation::Insert);
EXPECT_TRUE(mutations3[3].newChildShadowView.tag == 104);
EXPECT_TRUE(mutations3[3].index == 2);
// Calculating mutations.
auto mutations4 = calculateShadowViewMutations(*rootNodeV4, *rootNodeV5);
// The order and exact mutation instructions here may change at any time.
// This test just ensures that any changes are intentional.
// This test, in particular, ensures that inserting a child at the middle, and
// at the end, and removing a node in the middle, produces the minimal set of
// instructions. All these nodes are laid out with absolute positioning, so
// moving them around does not change layout.
EXPECT_TRUE(mutations4.size() == 6);
EXPECT_TRUE(mutations4[0].type == ShadowViewMutation::Remove);
EXPECT_TRUE(mutations4[0].oldChildShadowView.tag == 103);
EXPECT_TRUE(mutations4[0].index == 1);
EXPECT_TRUE(mutations4[1].type == ShadowViewMutation::Delete);
EXPECT_TRUE(mutations4[1].oldChildShadowView.tag == 103);
EXPECT_TRUE(mutations4[2].type == ShadowViewMutation::Create);
EXPECT_TRUE(mutations4[2].newChildShadowView.tag == 100);
EXPECT_TRUE(mutations4[3].type == ShadowViewMutation::Create);
EXPECT_TRUE(mutations4[3].newChildShadowView.tag == 102);
EXPECT_TRUE(mutations4[4].type == ShadowViewMutation::Insert);
EXPECT_TRUE(mutations4[4].newChildShadowView.tag == 100);
EXPECT_TRUE(mutations4[4].index == 1);
EXPECT_TRUE(mutations4[5].type == ShadowViewMutation::Insert);
EXPECT_TRUE(mutations4[5].newChildShadowView.tag == 102);
EXPECT_TRUE(mutations4[5].index == 3);
auto mutations5 = calculateShadowViewMutations(*rootNodeV5, *rootNodeV6);
// The order and exact mutation instructions here may change at any time.
// This test just ensures that any changes are intentional.
// This test, in particular, ensures that inserting TWO children in the middle
// produces the minimal set of instructions. All these nodes are laid out with
// absolute positioning, so moving them around does not change layout.
EXPECT_TRUE(mutations5.size() == 4);
EXPECT_TRUE(mutations5[0].type == ShadowViewMutation::Create);
EXPECT_TRUE(mutations5[0].newChildShadowView.tag == 103);
EXPECT_TRUE(mutations5[1].type == ShadowViewMutation::Create);
EXPECT_TRUE(mutations5[1].newChildShadowView.tag == 105);
EXPECT_TRUE(mutations5[2].type == ShadowViewMutation::Insert);
EXPECT_TRUE(mutations5[2].newChildShadowView.tag == 103);
EXPECT_TRUE(mutations5[2].index == 2);
EXPECT_TRUE(mutations5[3].type == ShadowViewMutation::Insert);
EXPECT_TRUE(mutations5[3].newChildShadowView.tag == 105);
EXPECT_TRUE(mutations5[3].index == 3);
auto mutations6 = calculateShadowViewMutations(*rootNodeV6, *rootNodeV7);
// The order and exact mutation instructions here may change at any time.
// This test just ensures that any changes are intentional.
// This test, in particular, ensures that a bug has been fixed: that with
// a particular sequence of inserts/removes/moves, we don't unintentionally
// create more "CREATE" mutations than necessary.
// The actual nodes that should be created in this transaction have a tag >
// 105.
EXPECT_TRUE(mutations6.size() == 25);
for (auto &i : mutations6) {
if (i.type == ShadowViewMutation::Create) {
EXPECT_TRUE(i.newChildShadowView.tag > 105);
}
}
}
/**
* Test reparenting mutation instruction generation.
* We cannot practically handle all possible use-cases here.
* It would be helpful to do verification with randomized trees, but it's
* much easier to do that in JS.
*/
TEST(MountingTest, testViewReparentingInstructionGeneration) {
auto eventDispatcher = EventDispatcher::Shared{};
auto contextContainer = std::make_shared<ContextContainer>();
auto componentDescriptorParameters =
ComponentDescriptorParameters{eventDispatcher, contextContainer, nullptr};
auto viewComponentDescriptor =
ViewComponentDescriptor(componentDescriptorParameters);
auto rootComponentDescriptor =
RootComponentDescriptor(componentDescriptorParameters);
auto rootFamily = rootComponentDescriptor.createFamily(
{Tag(1), SurfaceId(1), nullptr}, nullptr);
// Creating an initial root shadow node.
auto emptyRootNode = std::const_pointer_cast<RootShadowNode>(
std::static_pointer_cast<RootShadowNode const>(
rootComponentDescriptor.createShadowNode(
ShadowNodeFragment{RootShadowNode::defaultSharedProps()},
rootFamily)));
PropsParserContext parserContext{-1, *contextContainer};
// Applying size constraints.
emptyRootNode = emptyRootNode->clone(
parserContext,
LayoutConstraints{
Size{512, 0}, Size{512, std::numeric_limits<Float>::infinity()}},
LayoutContext{});
auto childA = makeNode(viewComponentDescriptor, 100, {});
auto childB = makeNode(viewComponentDescriptor, 101, {});
auto childC = makeNode(viewComponentDescriptor, 102, {});
auto childD = makeNode(viewComponentDescriptor, 103, {});
auto childE = makeNode(viewComponentDescriptor, 104, {});
auto childF = makeNode(viewComponentDescriptor, 105, {});
auto childG = makeNode(viewComponentDescriptor, 106, {});
auto childH = makeNode(viewComponentDescriptor, 107, {});
auto childI = makeNode(viewComponentDescriptor, 108, {});
auto childJ = makeNode(viewComponentDescriptor, 109, {});
auto childK = makeNode(viewComponentDescriptor, 110, {});
auto family = viewComponentDescriptor.createFamily(
{10, SurfaceId(1), nullptr}, nullptr);
auto reparentedViewA = makeNode(
viewComponentDescriptor,
1000,
ShadowNode::ListOfShared{
childC->clone({}), childA->clone({}), childB->clone({})});
auto reparentedViewB = makeNode(
viewComponentDescriptor,
2000,
ShadowNode::ListOfShared{
childF->clone({}), childE->clone({}), childD->clone({})});
// Root -> G* -> H -> I -> J -> A* [nodes with * are _not_ flattened]
auto shadowNodeV1 = viewComponentDescriptor.createShadowNode(
ShadowNodeFragment{
generateDefaultProps(viewComponentDescriptor),
std::make_shared<ShadowNode::ListOfShared>(
ShadowNode::ListOfShared{childG->clone(ShadowNodeFragment{
nonFlattenedDefaultProps(viewComponentDescriptor),
std::make_shared<ShadowNode::ListOfShared>(
ShadowNode::ListOfShared{childH->clone(ShadowNodeFragment{
generateDefaultProps(viewComponentDescriptor),
std::make_shared<ShadowNode::ListOfShared>(
ShadowNode::ListOfShared{
childI->clone(ShadowNodeFragment{
generateDefaultProps(
viewComponentDescriptor),
std::make_shared<
ShadowNode::ListOfShared>(
ShadowNode::ListOfShared{
childJ->clone(ShadowNodeFragment{
generateDefaultProps(
viewComponentDescriptor),
std::make_shared<
ShadowNode::ListOfShared>(
ShadowNode::ListOfShared{
reparentedViewA->clone(
{})})})})})})})})})})},
family);
// Root -> G* -> H* -> I -> J -> A* [nodes with * are _not_ flattened]
auto shadowNodeV2 = shadowNodeV1->clone(ShadowNodeFragment{
generateDefaultProps(viewComponentDescriptor),
std::make_shared<ShadowNode::ListOfShared>(
ShadowNode::ListOfShared{childG->clone(ShadowNodeFragment{
nonFlattenedDefaultProps(viewComponentDescriptor),
std::make_shared<ShadowNode::ListOfShared>(
ShadowNode::ListOfShared{childH->clone(ShadowNodeFragment{
nonFlattenedDefaultProps(viewComponentDescriptor),
std::make_shared<
ShadowNode::ListOfShared>(ShadowNode::ListOfShared{
childI->clone(ShadowNodeFragment{
generateDefaultProps(viewComponentDescriptor),
std::make_shared<ShadowNode::ListOfShared>(
ShadowNode::ListOfShared{
childJ->clone(ShadowNodeFragment{
generateDefaultProps(
viewComponentDescriptor),
std::make_shared<
ShadowNode::ListOfShared>(
ShadowNode::ListOfShared{
reparentedViewA->clone(
{})})})})})})})})})})});
// Root -> G* -> H -> I -> J -> A* [nodes with * are _not_ flattened]
auto shadowNodeV3 = shadowNodeV2->clone(ShadowNodeFragment{
generateDefaultProps(viewComponentDescriptor),
std::make_shared<ShadowNode::ListOfShared>(
ShadowNode::ListOfShared{childG->clone(ShadowNodeFragment{
nonFlattenedDefaultProps(viewComponentDescriptor),
std::make_shared<ShadowNode::ListOfShared>(
ShadowNode::ListOfShared{childH->clone(ShadowNodeFragment{
generateDefaultProps(viewComponentDescriptor),
std::make_shared<
ShadowNode::ListOfShared>(ShadowNode::ListOfShared{
childI->clone(ShadowNodeFragment{
generateDefaultProps(viewComponentDescriptor),
std::make_shared<ShadowNode::ListOfShared>(
ShadowNode::ListOfShared{
childJ->clone(ShadowNodeFragment{
generateDefaultProps(
viewComponentDescriptor),
std::make_shared<
ShadowNode::ListOfShared>(
ShadowNode::ListOfShared{
reparentedViewA->clone(
{})})})})})})})})})})});
// The view is reparented 1 level down with a different sibling
// Root -> G* -> H* -> I* -> J -> [B*, A*] [nodes with * are _not_ flattened]
auto shadowNodeV4 = shadowNodeV3->clone(ShadowNodeFragment{
generateDefaultProps(viewComponentDescriptor),
std::make_shared<ShadowNode::ListOfShared>(
ShadowNode::ListOfShared{childG->clone(ShadowNodeFragment{
nonFlattenedDefaultProps(viewComponentDescriptor),
std::make_shared<ShadowNode::ListOfShared>(
ShadowNode::ListOfShared{childH->clone(ShadowNodeFragment{
nonFlattenedDefaultProps(viewComponentDescriptor),
std::make_shared<
ShadowNode::ListOfShared>(ShadowNode::ListOfShared{
childI->clone(ShadowNodeFragment{
nonFlattenedDefaultProps(viewComponentDescriptor),
std::make_shared<ShadowNode::ListOfShared>(
ShadowNode::ListOfShared{
childJ->clone(ShadowNodeFragment{
generateDefaultProps(
viewComponentDescriptor),
std::make_shared<
ShadowNode::ListOfShared>(
ShadowNode::ListOfShared{
reparentedViewB->clone({}),
reparentedViewA->clone(
{})})})})})})})})})})});
// The view is reparented 1 level further down with its order with the sibling
// swapped
// Root -> G* -> H* -> I* -> J* -> [A*, B*] [nodes with * are _not_ flattened]
auto shadowNodeV5 = shadowNodeV4->clone(ShadowNodeFragment{
generateDefaultProps(viewComponentDescriptor),
std::make_shared<ShadowNode::ListOfShared>(
ShadowNode::ListOfShared{childG->clone(ShadowNodeFragment{
nonFlattenedDefaultProps(viewComponentDescriptor),
std::make_shared<ShadowNode::ListOfShared>(
ShadowNode::ListOfShared{childH->clone(ShadowNodeFragment{
nonFlattenedDefaultProps(viewComponentDescriptor),
std::make_shared<
ShadowNode::ListOfShared>(ShadowNode::ListOfShared{
childI->clone(ShadowNodeFragment{
nonFlattenedDefaultProps(viewComponentDescriptor),
std::make_shared<ShadowNode::ListOfShared>(
ShadowNode::ListOfShared{
childJ->clone(ShadowNodeFragment{
nonFlattenedDefaultProps(
viewComponentDescriptor),
std::make_shared<
ShadowNode::ListOfShared>(
ShadowNode::ListOfShared{
reparentedViewA->clone({}),
reparentedViewB->clone(
{})})})})})})})})})})});
// Injecting a tree into the root node.
auto rootNodeV1 = std::static_pointer_cast<RootShadowNode const>(
emptyRootNode->ShadowNode::clone(ShadowNodeFragment{
ShadowNodeFragment::propsPlaceholder(),
std::make_shared<ShadowNode::ListOfShared>(
ShadowNode::ListOfShared{shadowNodeV1})}));
auto rootNodeV2 = std::static_pointer_cast<RootShadowNode const>(
rootNodeV1->ShadowNode::clone(ShadowNodeFragment{
ShadowNodeFragment::propsPlaceholder(),
std::make_shared<ShadowNode::ListOfShared>(
ShadowNode::ListOfShared{shadowNodeV2})}));
auto rootNodeV3 = std::static_pointer_cast<RootShadowNode const>(
rootNodeV2->ShadowNode::clone(ShadowNodeFragment{
ShadowNodeFragment::propsPlaceholder(),
std::make_shared<ShadowNode::ListOfShared>(
ShadowNode::ListOfShared{shadowNodeV3})}));
auto rootNodeV4 = std::static_pointer_cast<RootShadowNode const>(
rootNodeV3->ShadowNode::clone(ShadowNodeFragment{
ShadowNodeFragment::propsPlaceholder(),
std::make_shared<ShadowNode::ListOfShared>(
ShadowNode::ListOfShared{shadowNodeV4})}));
auto rootNodeV5 = std::static_pointer_cast<RootShadowNode const>(
rootNodeV4->ShadowNode::clone(ShadowNodeFragment{
ShadowNodeFragment::propsPlaceholder(),
std::make_shared<ShadowNode::ListOfShared>(
ShadowNode::ListOfShared{shadowNodeV5})}));
// Layout
std::vector<LayoutableShadowNode const *> affectedLayoutableNodesV1{};
affectedLayoutableNodesV1.reserve(1024);
std::const_pointer_cast<RootShadowNode>(rootNodeV1)
->layoutIfNeeded(&affectedLayoutableNodesV1);
rootNodeV1->sealRecursive();
std::vector<LayoutableShadowNode const *> affectedLayoutableNodesV2{};
affectedLayoutableNodesV2.reserve(1024);
std::const_pointer_cast<RootShadowNode>(rootNodeV2)
->layoutIfNeeded(&affectedLayoutableNodesV2);
rootNodeV2->sealRecursive();
std::vector<LayoutableShadowNode const *> affectedLayoutableNodesV3{};
affectedLayoutableNodesV3.reserve(1024);
std::const_pointer_cast<RootShadowNode>(rootNodeV3)
->layoutIfNeeded(&affectedLayoutableNodesV3);
rootNodeV3->sealRecursive();
std::vector<LayoutableShadowNode const *> affectedLayoutableNodesV4{};
affectedLayoutableNodesV4.reserve(1024);
std::const_pointer_cast<RootShadowNode>(rootNodeV4)
->layoutIfNeeded(&affectedLayoutableNodesV4);
rootNodeV4->sealRecursive();
std::vector<LayoutableShadowNode const *> affectedLayoutableNodesV5{};
affectedLayoutableNodesV5.reserve(1024);
std::const_pointer_cast<RootShadowNode>(rootNodeV5)
->layoutIfNeeded(&affectedLayoutableNodesV5);
rootNodeV5->sealRecursive();
// Calculating mutations.
auto mutations1 = calculateShadowViewMutations(*rootNodeV1, *rootNodeV2);
EXPECT_EQ(mutations1.size(), 5);
EXPECT_EQ(mutations1[0].type, ShadowViewMutation::Update);
EXPECT_EQ(mutations1[0].oldChildShadowView.tag, 106);
EXPECT_EQ(mutations1[1].type, ShadowViewMutation::Remove);
EXPECT_EQ(mutations1[1].oldChildShadowView.tag, 1000);
EXPECT_EQ(mutations1[2].type, ShadowViewMutation::Create);
EXPECT_EQ(mutations1[2].newChildShadowView.tag, 107);
EXPECT_EQ(mutations1[3].type, ShadowViewMutation::Insert);
EXPECT_EQ(mutations1[3].newChildShadowView.tag, 107);
EXPECT_EQ(mutations1[4].type, ShadowViewMutation::Insert);
EXPECT_EQ(mutations1[4].newChildShadowView.tag, 1000);
auto mutations2 = calculateShadowViewMutations(*rootNodeV2, *rootNodeV3);
EXPECT_EQ(mutations2.size(), 5);
EXPECT_EQ(mutations2[0].type, ShadowViewMutation::Update);
EXPECT_EQ(mutations2[0].oldChildShadowView.tag, 106);
EXPECT_EQ(mutations2[1].type, ShadowViewMutation::Remove);
EXPECT_EQ(mutations2[1].oldChildShadowView.tag, 1000);
EXPECT_EQ(mutations2[2].type, ShadowViewMutation::Remove);
EXPECT_EQ(mutations2[2].oldChildShadowView.tag, 107);
EXPECT_EQ(
mutations2[3].type,
ShadowViewMutation::Delete); // correct, 107 is removed from tree entirely
EXPECT_EQ(mutations2[3].oldChildShadowView.tag, 107);
EXPECT_EQ(mutations2[4].type, ShadowViewMutation::Insert);
EXPECT_EQ(mutations2[4].newChildShadowView.tag, 1000);
auto mutations3 = calculateShadowViewMutations(*rootNodeV3, *rootNodeV4);
// between these two trees, lots of new nodes are created and inserted - this
// is all correct, and this is the minimal amount of mutations
EXPECT_EQ(mutations3.size(), 15);
EXPECT_EQ(mutations3[0].type, ShadowViewMutation::Update);
EXPECT_EQ(mutations3[0].oldChildShadowView.tag, 106);
EXPECT_EQ(mutations3[1].type, ShadowViewMutation::Remove);
EXPECT_EQ(mutations3[1].oldChildShadowView.tag, 1000);
EXPECT_EQ(mutations3[2].type, ShadowViewMutation::Create);
EXPECT_EQ(mutations3[2].newChildShadowView.tag, 107);
EXPECT_EQ(mutations3[3].type, ShadowViewMutation::Create);
EXPECT_EQ(mutations3[3].newChildShadowView.tag, 2000);
EXPECT_EQ(mutations3[4].type, ShadowViewMutation::Create);
EXPECT_EQ(mutations3[4].newChildShadowView.tag, 108);
EXPECT_EQ(mutations3[5].type, ShadowViewMutation::Create);
EXPECT_EQ(mutations3[5].newChildShadowView.tag, 105);
EXPECT_EQ(mutations3[6].type, ShadowViewMutation::Create);
EXPECT_EQ(mutations3[6].newChildShadowView.tag, 104);
EXPECT_EQ(mutations3[7].type, ShadowViewMutation::Create);
EXPECT_EQ(mutations3[7].newChildShadowView.tag, 103);
EXPECT_EQ(mutations3[8].type, ShadowViewMutation::Insert);
EXPECT_EQ(mutations3[8].newChildShadowView.tag, 105);
EXPECT_EQ(mutations3[9].type, ShadowViewMutation::Insert);
EXPECT_EQ(mutations3[9].newChildShadowView.tag, 104);
EXPECT_EQ(mutations3[10].type, ShadowViewMutation::Insert);
EXPECT_EQ(mutations3[10].newChildShadowView.tag, 103);
EXPECT_EQ(mutations3[11].type, ShadowViewMutation::Insert);
EXPECT_EQ(mutations3[11].newChildShadowView.tag, 107);
EXPECT_EQ(mutations3[12].type, ShadowViewMutation::Insert);
EXPECT_EQ(mutations3[12].newChildShadowView.tag, 108);
EXPECT_EQ(mutations3[13].type, ShadowViewMutation::Insert);
EXPECT_EQ(mutations3[13].newChildShadowView.tag, 2000);
EXPECT_EQ(mutations3[14].type, ShadowViewMutation::Insert);
EXPECT_EQ(mutations3[14].newChildShadowView.tag, 1000);
auto mutations4 = calculateShadowViewMutations(*rootNodeV4, *rootNodeV5);
EXPECT_EQ(mutations4.size(), 9);
EXPECT_EQ(mutations4[0].type, ShadowViewMutation::Update);
EXPECT_EQ(mutations4[0].oldChildShadowView.tag, 106);
EXPECT_EQ(mutations4[1].type, ShadowViewMutation::Update);
EXPECT_EQ(mutations4[1].oldChildShadowView.tag, 107);
EXPECT_EQ(mutations4[2].type, ShadowViewMutation::Update);
EXPECT_EQ(mutations4[2].oldChildShadowView.tag, 108);
EXPECT_EQ(mutations4[3].type, ShadowViewMutation::Remove);
EXPECT_EQ(mutations4[3].oldChildShadowView.tag, 1000);
EXPECT_EQ(mutations4[4].type, ShadowViewMutation::Remove);
EXPECT_EQ(mutations4[4].oldChildShadowView.tag, 2000);
EXPECT_EQ(mutations4[5].type, ShadowViewMutation::Create);
EXPECT_EQ(mutations4[5].newChildShadowView.tag, 109);
EXPECT_EQ(mutations4[6].type, ShadowViewMutation::Insert);
EXPECT_EQ(mutations4[6].newChildShadowView.tag, 109);
EXPECT_EQ(mutations4[7].type, ShadowViewMutation::Insert);
EXPECT_EQ(mutations4[7].newChildShadowView.tag, 1000);
EXPECT_EQ(mutations4[8].type, ShadowViewMutation::Insert);
EXPECT_EQ(mutations4[8].newChildShadowView.tag, 2000);
}
} // namespace facebook::react