63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <functional>
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#include <memory>
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#include <vector>
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#include <react/renderer/core/ShadowNode.h>
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namespace facebook {
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namespace react {
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/*
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* This is an implementation detail, do not use it directly.
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* A type-erased version of `Element<>`.
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* `ElementFragment` carries all information that is stored inside `Element<>`
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* in some generalized, type-erased manner.
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*/
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class ElementFragment final {
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public:
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using Shared = std::shared_ptr<ElementFragment>;
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using List = std::vector<ElementFragment>;
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using ListOfShared = std::vector<Shared>;
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using ReferenceCallback =
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std::function<void(ShadowNode::Unshared const &shadowNode)>;
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using FinalizeCallback = std::function<void(ShadowNode &shadowNode)>;
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using StateCallback = std::function<StateData::Shared()>;
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/*
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* ComponentDescriptor part (describes the type)
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*/
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ComponentHandle componentHandle;
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ComponentName componentName;
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/*
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* ShadowNodeFamily part (describes the family)
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*/
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Tag tag;
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SurfaceId surfaceId;
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/*
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* ShadowNode part (describes the instance)
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*/
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Props::Shared props;
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List children;
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/*
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* Other
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*/
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ReferenceCallback referenceCallback;
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FinalizeCallback finalizeCallback;
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StateCallback stateCallback;
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};
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} // namespace react
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} // namespace facebook
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