amis-rpc-design/node_modules/react-native/ReactCommon/react/renderer/components/view/ViewEventEmitter.cpp
2023-10-07 19:42:30 +08:00

118 lines
3.8 KiB
C++

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "ViewEventEmitter.h"
namespace facebook::react {
#pragma mark - Accessibility
void ViewEventEmitter::onAccessibilityAction(std::string const &name) const {
dispatchEvent("accessibilityAction", [name](jsi::Runtime &runtime) {
auto payload = jsi::Object(runtime);
payload.setProperty(runtime, "actionName", name);
return payload;
});
}
void ViewEventEmitter::onAccessibilityTap() const {
dispatchEvent("accessibilityTap");
}
void ViewEventEmitter::onAccessibilityMagicTap() const {
dispatchEvent("magicTap");
}
void ViewEventEmitter::onAccessibilityEscape() const {
dispatchEvent("accessibilityEscape");
}
#pragma mark - Layout
void ViewEventEmitter::onLayout(const LayoutMetrics &layoutMetrics) const {
// A copy of a shared pointer (`layoutEventState_`) establishes shared
// ownership that will be captured by lambda.
auto layoutEventState = layoutEventState_;
// Dispatched `frame` values to JavaScript thread are throttled here.
// Basic ideas:
// - Scheduling a lambda with some value that already was dispatched, does
// nothing.
// - If some lambda is already in flight, we don't schedule another;
// - When a lambda is being executed on the JavaScript thread, the *most
// recent* `frame` value is used (not the value that was current at the
// moment of scheduling the lambda).
//
// This implies the following caveats:
// - Some events can be skipped;
// - When values change rapidly, even events with different values
// can be skipped (only the very last will be delivered).
// - Ordering is preserved.
{
std::lock_guard<std::mutex> guard(layoutEventState->mutex);
// If a *particular* `frame` was already dispatched to the JavaScript side,
// no other work is required.
if (layoutEventState->frame == layoutMetrics.frame &&
layoutEventState->wasDispatched) {
return;
}
// If the *particular* `frame` was not already dispatched *or*
// some *other* `frame` was dispatched before,
// we need to schedule the dispatching.
layoutEventState->wasDispatched = false;
layoutEventState->frame = layoutMetrics.frame;
// Something is already in flight, dispatching another event is not
// required.
if (layoutEventState->isDispatching) {
return;
}
layoutEventState->isDispatching = true;
}
dispatchEvent(
"layout",
[layoutEventState](jsi::Runtime &runtime) {
auto frame = Rect{};
{
std::lock_guard<std::mutex> guard(layoutEventState->mutex);
layoutEventState->isDispatching = false;
// If some *particular* `frame` was already dispatched before,
// and since then there were no other new values of the `frame`
// observed, do nothing.
if (layoutEventState->wasDispatched) {
return jsi::Value::null();
}
frame = layoutEventState->frame;
// If some *particular* `frame` was *not* already dispatched before,
// it's time to dispatch it and mark as dispatched.
layoutEventState->wasDispatched = true;
}
auto layout = jsi::Object(runtime);
layout.setProperty(runtime, "x", frame.origin.x);
layout.setProperty(runtime, "y", frame.origin.y);
layout.setProperty(runtime, "width", frame.size.width);
layout.setProperty(runtime, "height", frame.size.height);
auto payload = jsi::Object(runtime);
payload.setProperty(runtime, "layout", std::move(layout));
return jsi::Value(std::move(payload));
},
EventPriority::AsynchronousUnbatched);
}
} // namespace facebook::react