amis-rpc-design/node_modules/react-native/ReactCommon/react/renderer/components/view/TouchEventEmitter.cpp
2023-10-07 19:42:30 +08:00

219 lines
7.0 KiB
C++

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "TouchEventEmitter.h"
namespace facebook::react {
#pragma mark - Touches
static void setTouchPayloadOnObject(
jsi::Object &object,
jsi::Runtime &runtime,
Touch const &touch) {
object.setProperty(runtime, "locationX", touch.offsetPoint.x);
object.setProperty(runtime, "locationY", touch.offsetPoint.y);
object.setProperty(runtime, "pageX", touch.pagePoint.x);
object.setProperty(runtime, "pageY", touch.pagePoint.y);
object.setProperty(runtime, "screenX", touch.screenPoint.x);
object.setProperty(runtime, "screenY", touch.screenPoint.y);
object.setProperty(runtime, "identifier", touch.identifier);
object.setProperty(runtime, "target", touch.target);
object.setProperty(runtime, "timestamp", touch.timestamp * 1000);
object.setProperty(runtime, "force", touch.force);
}
static jsi::Value touchesPayload(
jsi::Runtime &runtime,
Touches const &touches) {
auto array = jsi::Array(runtime, touches.size());
int i = 0;
for (auto const &touch : touches) {
auto object = jsi::Object(runtime);
setTouchPayloadOnObject(object, runtime, touch);
array.setValueAtIndex(runtime, i++, object);
}
return array;
}
static jsi::Value touchEventPayload(
jsi::Runtime &runtime,
TouchEvent const &event) {
auto object = jsi::Object(runtime);
object.setProperty(
runtime, "touches", touchesPayload(runtime, event.touches));
object.setProperty(
runtime, "changedTouches", touchesPayload(runtime, event.changedTouches));
object.setProperty(
runtime, "targetTouches", touchesPayload(runtime, event.targetTouches));
if (!event.changedTouches.empty()) {
auto const &firstChangedTouch = *event.changedTouches.begin();
setTouchPayloadOnObject(object, runtime, firstChangedTouch);
}
return object;
}
static jsi::Value pointerEventPayload(
jsi::Runtime &runtime,
PointerEvent const &event) {
auto object = jsi::Object(runtime);
object.setProperty(runtime, "pointerId", event.pointerId);
object.setProperty(runtime, "pressure", event.pressure);
object.setProperty(runtime, "pointerType", event.pointerType);
object.setProperty(runtime, "clientX", event.clientPoint.x);
object.setProperty(runtime, "clientY", event.clientPoint.y);
// x/y are an alias to clientX/Y
object.setProperty(runtime, "x", event.clientPoint.x);
object.setProperty(runtime, "y", event.clientPoint.y);
// since RN doesn't have a scrollable root, pageX/Y will always equal
// clientX/Y
object.setProperty(runtime, "pageX", event.clientPoint.x);
object.setProperty(runtime, "pageY", event.clientPoint.y);
object.setProperty(runtime, "screenX", event.screenPoint.x);
object.setProperty(runtime, "screenY", event.screenPoint.y);
object.setProperty(runtime, "offsetX", event.offsetPoint.x);
object.setProperty(runtime, "offsetY", event.offsetPoint.y);
object.setProperty(runtime, "width", event.width);
object.setProperty(runtime, "height", event.height);
object.setProperty(runtime, "tiltX", event.tiltX);
object.setProperty(runtime, "tiltY", event.tiltY);
object.setProperty(runtime, "detail", event.detail);
object.setProperty(runtime, "buttons", event.buttons);
object.setProperty(runtime, "tangentialPressure", event.tangentialPressure);
object.setProperty(runtime, "twist", event.twist);
object.setProperty(runtime, "ctrlKey", event.ctrlKey);
object.setProperty(runtime, "shiftKey", event.shiftKey);
object.setProperty(runtime, "altKey", event.altKey);
object.setProperty(runtime, "metaKey", event.metaKey);
object.setProperty(runtime, "isPrimary", event.isPrimary);
object.setProperty(runtime, "button", event.button);
return object;
}
void TouchEventEmitter::dispatchTouchEvent(
std::string type,
TouchEvent const &event,
EventPriority priority,
RawEvent::Category category) const {
dispatchEvent(
std::move(type),
[event](jsi::Runtime &runtime) {
return touchEventPayload(runtime, event);
},
priority,
category);
}
void TouchEventEmitter::dispatchPointerEvent(
std::string type,
PointerEvent const &event,
EventPriority priority,
RawEvent::Category category) const {
dispatchEvent(
std::move(type),
[event](jsi::Runtime &runtime) {
return pointerEventPayload(runtime, event);
},
priority,
category);
}
void TouchEventEmitter::onTouchStart(TouchEvent const &event) const {
dispatchTouchEvent(
"touchStart",
event,
EventPriority::AsynchronousBatched,
RawEvent::Category::ContinuousStart);
}
void TouchEventEmitter::onTouchMove(TouchEvent const &event) const {
dispatchUniqueEvent("touchMove", [event](jsi::Runtime &runtime) {
return touchEventPayload(runtime, event);
});
}
void TouchEventEmitter::onTouchEnd(TouchEvent const &event) const {
dispatchTouchEvent(
"touchEnd",
event,
EventPriority::AsynchronousBatched,
RawEvent::Category::ContinuousEnd);
}
void TouchEventEmitter::onTouchCancel(TouchEvent const &event) const {
dispatchTouchEvent(
"touchCancel",
event,
EventPriority::AsynchronousBatched,
RawEvent::Category::ContinuousEnd);
}
void TouchEventEmitter::onPointerCancel(const PointerEvent &event) const {
dispatchPointerEvent(
"pointerCancel",
event,
EventPriority::AsynchronousBatched,
RawEvent::Category::ContinuousEnd);
}
void TouchEventEmitter::onPointerDown(const PointerEvent &event) const {
dispatchPointerEvent(
"pointerDown",
event,
EventPriority::AsynchronousBatched,
RawEvent::Category::ContinuousStart);
}
void TouchEventEmitter::onPointerMove(const PointerEvent &event) const {
dispatchUniqueEvent("pointerMove", [event](jsi::Runtime &runtime) {
return pointerEventPayload(runtime, event);
});
}
void TouchEventEmitter::onPointerUp(const PointerEvent &event) const {
dispatchPointerEvent(
"pointerUp",
event,
EventPriority::AsynchronousBatched,
RawEvent::Category::ContinuousEnd);
}
void TouchEventEmitter::onPointerEnter(const PointerEvent &event) const {
dispatchPointerEvent(
"pointerEnter",
event,
EventPriority::AsynchronousBatched,
RawEvent::Category::ContinuousStart);
}
void TouchEventEmitter::onPointerLeave(const PointerEvent &event) const {
dispatchPointerEvent(
"pointerLeave",
event,
EventPriority::AsynchronousBatched,
RawEvent::Category::ContinuousEnd);
}
void TouchEventEmitter::onPointerOver(const PointerEvent &event) const {
dispatchPointerEvent(
"pointerOver",
event,
EventPriority::AsynchronousBatched,
RawEvent::Category::ContinuousStart);
}
void TouchEventEmitter::onPointerOut(const PointerEvent &event) const {
dispatchPointerEvent(
"pointerOut",
event,
EventPriority::AsynchronousBatched,
RawEvent::Category::ContinuousStart);
}
} // namespace facebook::react