126 lines
3.3 KiB
C++
126 lines
3.3 KiB
C++
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <react/renderer/core/ReactPrimitives.h>
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#include <react/renderer/debug/DebugStringConvertible.h>
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#include <react/renderer/graphics/Point.h>
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namespace facebook {
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namespace react {
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struct PointerEvent {
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/*
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* A unique identifier for the pointer causing the event.
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*/
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int pointerId;
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/*
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* The normalized pressure of the pointer input in the range 0 to 1, where 0
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* and 1 represent the minimum and maximum pressure the hardware is capable of
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* detecting, respectively.
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*/
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Float pressure;
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/*
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* Indicates the device type that caused the event (mouse, pen, touch, etc.)
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*/
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std::string pointerType;
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/*
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* Point within the application's viewport at which the event occurred (as
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* opposed to the coordinate within the page).
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*/
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Point clientPoint;
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/*
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* The X/Y coordinate of the pointer in global (screen) coordinates.
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*/
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Point screenPoint;
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/*
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* The X/Y coordinate of the pointer relative to the position of the padding
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* edge of the target node.
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*/
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Point offsetPoint;
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/*
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* The width (magnitude on the X axis), in CSS pixels, of the contact geometry
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* of the pointer
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*/
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Float width;
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/*
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* The height (magnitude on the y axis), in CSS pixels, of the contact
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* geometry of the pointer
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*/
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Float height;
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/*
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* The plane angle (in degrees, in the range of -90 to 90) between the Y–Z
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* plane and the plane containing both the pointer (e.g. pen stylus) axis and
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* the Y axis.
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*/
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int tiltX;
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/*
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* The plane angle (in degrees, in the range of -90 to 90) between the X–Z
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* plane and the plane containing both the pointer (e.g. pen stylus) axis and
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* the X axis.
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*/
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int tiltY;
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/*
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* Returns a long with details about the event, depending on the event type.
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*/
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int detail;
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/*
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* The buttons being depressed (if any) when the mouse event was fired.
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*/
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int buttons;
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/*
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* The normalized tangential pressure of the pointer input (also known as
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* barrel pressure or cylinder stress) in the range -1 to 1, where 0 is the
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* neutral position of the control.
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*/
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Float tangentialPressure;
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/*
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* The clockwise rotation of the pointer (e.g. pen stylus) around its major
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* axis in degrees, with a value in the range 0 to 359.
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*/
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int twist;
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/*
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* Returns true if the control key was down when the event was fired.
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*/
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bool ctrlKey;
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/*
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* Returns true if the shift key was down when the event was fired.
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*/
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bool shiftKey;
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/*
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* Returns true if the alt key was down when the event was fired.
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*/
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bool altKey;
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/*
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* Returns true if the meta key was down when the event was fired.
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*/
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bool metaKey;
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/*
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* Indicates if the pointer represents the primary pointer of this pointer
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* type.
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*/
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bool isPrimary;
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/*
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* The button number that was pressed (if applicable) when the pointer event
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* was fired.
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*/
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int button;
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};
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#if RN_DEBUG_STRING_CONVERTIBLE
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std::string getDebugName(PointerEvent const &pointerEvent);
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std::vector<DebugStringConvertibleObject> getDebugProps(
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PointerEvent const &pointerEvent,
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DebugStringConvertibleOptions options);
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#endif
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} // namespace react
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} // namespace facebook
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