181 lines
6.2 KiB
C++
181 lines
6.2 KiB
C++
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <ReactCommon/RuntimeExecutor.h>
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#include <butter/set.h>
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#include <react/renderer/animations/LayoutAnimationCallbackWrapper.h>
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#include <react/renderer/animations/primitives.h>
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#include <react/renderer/core/RawValue.h>
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#include <react/renderer/debug/flags.h>
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#include <react/renderer/mounting/MountingOverrideDelegate.h>
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#include <react/renderer/mounting/MountingTransaction.h>
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#include <react/renderer/mounting/ShadowViewMutation.h>
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#include <react/renderer/uimanager/LayoutAnimationStatusDelegate.h>
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#include <react/renderer/uimanager/UIManagerAnimationDelegate.h>
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#include <optional>
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namespace facebook {
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namespace react {
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#ifdef LAYOUT_ANIMATION_VERBOSE_LOGGING
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void PrintMutationInstruction(
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std::string message,
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ShadowViewMutation const &mutation);
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void PrintMutationInstructionRelative(
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std::string message,
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ShadowViewMutation const &mutation,
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ShadowViewMutation const &relativeMutation);
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#else
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#define PrintMutationInstruction(a, b)
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#define PrintMutationInstructionRelative(a, b, c)
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#endif
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class LayoutAnimationKeyFrameManager : public UIManagerAnimationDelegate,
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public MountingOverrideDelegate {
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public:
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LayoutAnimationKeyFrameManager(
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RuntimeExecutor runtimeExecutor,
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ContextContainer::Shared &contextContainer,
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LayoutAnimationStatusDelegate *delegate);
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#pragma mark - UIManagerAnimationDelegate methods
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void uiManagerDidConfigureNextLayoutAnimation(
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jsi::Runtime &runtime,
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RawValue const &config,
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const jsi::Value &successCallbackValue,
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const jsi::Value &failureCallbackValue) const override;
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void setComponentDescriptorRegistry(SharedComponentDescriptorRegistry const &
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componentDescriptorRegistry) override;
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void setReduceDeleteCreateMutation(bool reduceDeleteCreateMutation) override;
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// TODO: add SurfaceId to this API as well
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bool shouldAnimateFrame() const override;
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void stopSurface(SurfaceId surfaceId) override;
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#pragma mark - MountingOverrideDelegate methods
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bool shouldOverridePullTransaction() const override;
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// This is used to "hijack" the diffing process to figure out which mutations
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// should be animated. The mutations returned by this function will be
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// executed immediately.
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std::optional<MountingTransaction> pullTransaction(
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SurfaceId surfaceId,
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MountingTransaction::Number number,
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TransactionTelemetry const &telemetry,
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ShadowViewMutationList mutations) const override;
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// Exposed for testing.
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void uiManagerDidConfigureNextLayoutAnimation(
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LayoutAnimation layoutAnimation) const;
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// LayoutAnimationStatusDelegate - this is for the platform to get
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// signal when animations start and complete. Setting and resetting this
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// delegate is protected by a mutex; ALL method calls into this delegate are
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// also protected by the mutex! The only way to set this without a mutex is
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// via a constructor.
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void setLayoutAnimationStatusDelegate(
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LayoutAnimationStatusDelegate *delegate) const;
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void setClockNow(std::function<uint64_t()> now);
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protected:
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SharedComponentDescriptorRegistry componentDescriptorRegistry_;
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mutable std::optional<LayoutAnimation> currentAnimation_{};
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mutable std::mutex currentAnimationMutex_;
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/**
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* All mutations of inflightAnimations_ are thread-safe as long as
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* we keep the contract of: only mutate it within the context of
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* `pullTransaction`. If that contract is held, this is implicitly protected
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* by the MountingCoordinator's mutex.
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*/
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mutable std::vector<LayoutAnimation> inflightAnimations_{};
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bool hasComponentDescriptorForShadowView(ShadowView const &shadowView) const;
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ComponentDescriptor const &getComponentDescriptorForShadowView(
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ShadowView const &shadowView) const;
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/**
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* Given a `progress` between 0 and 1, a mutation and LayoutAnimation config,
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* return a ShadowView with mutated props and/or LayoutMetrics.
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*
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* @param progress
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* @param layoutAnimation
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* @param animatedMutation
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* @return
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*/
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ShadowView createInterpolatedShadowView(
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Float progress,
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ShadowView const &startingView,
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ShadowView const &finalView) const;
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void callCallback(const LayoutAnimationCallbackWrapper &callback) const;
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virtual void animationMutationsForFrame(
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SurfaceId surfaceId,
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ShadowViewMutation::List &mutationsList,
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uint64_t now) const = 0;
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/**
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* Queue (and potentially synthesize) final mutations for a finished keyframe.
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* Keyframe animation may have timed-out, or be canceled due to a conflict.
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*/
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void queueFinalMutationsForCompletedKeyFrame(
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AnimationKeyFrame const &keyframe,
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ShadowViewMutation::List &mutationsList,
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bool interrupted,
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const std::string &logPrefix) const;
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private:
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RuntimeExecutor runtimeExecutor_;
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ContextContainer::Shared contextContainer_;
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mutable std::mutex layoutAnimationStatusDelegateMutex_;
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mutable LayoutAnimationStatusDelegate *layoutAnimationStatusDelegate_{};
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mutable std::mutex surfaceIdsToStopMutex_;
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mutable butter::set<SurfaceId> surfaceIdsToStop_{};
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bool reduceDeleteCreateMutation_{false};
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// Function that returns current time in milliseconds
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std::function<uint64_t()> now_;
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void adjustImmediateMutationIndicesForDelayedMutations(
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SurfaceId surfaceId,
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ShadowViewMutation &mutation,
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bool skipLastAnimation = false,
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bool lastAnimationOnly = false) const;
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void adjustDelayedMutationIndicesForMutation(
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SurfaceId surfaceId,
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ShadowViewMutation const &mutation,
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bool skipLastAnimation = false) const;
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void getAndEraseConflictingAnimations(
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SurfaceId surfaceId,
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ShadowViewMutationList const &mutations,
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std::vector<AnimationKeyFrame> &conflictingAnimations) const;
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/*
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* Removes animations from `inflightAnimations_` for stopped surfaces.
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*/
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void deleteAnimationsForStoppedSurfaces() const;
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void simulateImagePropsMemoryAccess(
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ShadowViewMutationList const &mutations) const;
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};
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} // namespace react
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} // namespace facebook
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