amis-rpc-design/node_modules/react-native/React/Views/RCTBorderDrawing.m
2023-10-07 19:42:30 +08:00

543 lines
20 KiB
Objective-C

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#import "RCTBorderDrawing.h"
#import "RCTLog.h"
static const CGFloat RCTViewBorderThreshold = 0.001;
BOOL RCTBorderInsetsAreEqual(UIEdgeInsets borderInsets)
{
return ABS(borderInsets.left - borderInsets.right) < RCTViewBorderThreshold &&
ABS(borderInsets.left - borderInsets.bottom) < RCTViewBorderThreshold &&
ABS(borderInsets.left - borderInsets.top) < RCTViewBorderThreshold;
}
BOOL RCTCornerRadiiAreEqual(RCTCornerRadii cornerRadii)
{
return ABS(cornerRadii.topLeft - cornerRadii.topRight) < RCTViewBorderThreshold &&
ABS(cornerRadii.topLeft - cornerRadii.bottomLeft) < RCTViewBorderThreshold &&
ABS(cornerRadii.topLeft - cornerRadii.bottomRight) < RCTViewBorderThreshold;
}
BOOL RCTBorderColorsAreEqual(RCTBorderColors borderColors)
{
return CGColorEqualToColor(borderColors.left, borderColors.right) &&
CGColorEqualToColor(borderColors.left, borderColors.top) &&
CGColorEqualToColor(borderColors.left, borderColors.bottom);
}
RCTCornerInsets RCTGetCornerInsets(RCTCornerRadii cornerRadii, UIEdgeInsets edgeInsets)
{
return (RCTCornerInsets){
{
MAX(0, cornerRadii.topLeft - edgeInsets.left),
MAX(0, cornerRadii.topLeft - edgeInsets.top),
},
{
MAX(0, cornerRadii.topRight - edgeInsets.right),
MAX(0, cornerRadii.topRight - edgeInsets.top),
},
{
MAX(0, cornerRadii.bottomLeft - edgeInsets.left),
MAX(0, cornerRadii.bottomLeft - edgeInsets.bottom),
},
{
MAX(0, cornerRadii.bottomRight - edgeInsets.right),
MAX(0, cornerRadii.bottomRight - edgeInsets.bottom),
}};
}
static UIEdgeInsets RCTRoundInsetsToPixel(UIEdgeInsets edgeInsets)
{
edgeInsets.top = RCTRoundPixelValue(edgeInsets.top);
edgeInsets.bottom = RCTRoundPixelValue(edgeInsets.bottom);
edgeInsets.left = RCTRoundPixelValue(edgeInsets.left);
edgeInsets.right = RCTRoundPixelValue(edgeInsets.right);
return edgeInsets;
}
static void RCTPathAddEllipticArc(
CGMutablePathRef path,
const CGAffineTransform *m,
CGPoint origin,
CGSize size,
CGFloat startAngle,
CGFloat endAngle,
BOOL clockwise)
{
CGFloat xScale = 1, yScale = 1, radius = 0;
if (size.width != 0) {
xScale = 1;
yScale = size.height / size.width;
radius = size.width;
} else if (size.height != 0) {
xScale = size.width / size.height;
yScale = 1;
radius = size.height;
}
CGAffineTransform t = CGAffineTransformMakeTranslation(origin.x, origin.y);
t = CGAffineTransformScale(t, xScale, yScale);
if (m != NULL) {
t = CGAffineTransformConcat(t, *m);
}
CGPathAddArc(path, &t, 0, 0, radius, startAngle, endAngle, clockwise);
}
CGPathRef RCTPathCreateWithRoundedRect(CGRect bounds, RCTCornerInsets cornerInsets, const CGAffineTransform *transform)
{
const CGFloat minX = CGRectGetMinX(bounds);
const CGFloat minY = CGRectGetMinY(bounds);
const CGFloat maxX = CGRectGetMaxX(bounds);
const CGFloat maxY = CGRectGetMaxY(bounds);
const CGSize topLeft = {
MAX(0, MIN(cornerInsets.topLeft.width, bounds.size.width - cornerInsets.topRight.width)),
MAX(0, MIN(cornerInsets.topLeft.height, bounds.size.height - cornerInsets.bottomLeft.height)),
};
const CGSize topRight = {
MAX(0, MIN(cornerInsets.topRight.width, bounds.size.width - cornerInsets.topLeft.width)),
MAX(0, MIN(cornerInsets.topRight.height, bounds.size.height - cornerInsets.bottomRight.height)),
};
const CGSize bottomLeft = {
MAX(0, MIN(cornerInsets.bottomLeft.width, bounds.size.width - cornerInsets.bottomRight.width)),
MAX(0, MIN(cornerInsets.bottomLeft.height, bounds.size.height - cornerInsets.topLeft.height)),
};
const CGSize bottomRight = {
MAX(0, MIN(cornerInsets.bottomRight.width, bounds.size.width - cornerInsets.bottomLeft.width)),
MAX(0, MIN(cornerInsets.bottomRight.height, bounds.size.height - cornerInsets.topRight.height)),
};
CGMutablePathRef path = CGPathCreateMutable();
RCTPathAddEllipticArc(
path, transform, (CGPoint){minX + topLeft.width, minY + topLeft.height}, topLeft, M_PI, 3 * M_PI_2, NO);
RCTPathAddEllipticArc(
path, transform, (CGPoint){maxX - topRight.width, minY + topRight.height}, topRight, 3 * M_PI_2, 0, NO);
RCTPathAddEllipticArc(
path, transform, (CGPoint){maxX - bottomRight.width, maxY - bottomRight.height}, bottomRight, 0, M_PI_2, NO);
RCTPathAddEllipticArc(
path, transform, (CGPoint){minX + bottomLeft.width, maxY - bottomLeft.height}, bottomLeft, M_PI_2, M_PI, NO);
CGPathCloseSubpath(path);
return path;
}
static void
RCTEllipseGetIntersectionsWithLine(CGRect ellipseBounds, CGPoint lineStart, CGPoint lineEnd, CGPoint intersections[2])
{
const CGPoint ellipseCenter = {CGRectGetMidX(ellipseBounds), CGRectGetMidY(ellipseBounds)};
lineStart.x -= ellipseCenter.x;
lineStart.y -= ellipseCenter.y;
lineEnd.x -= ellipseCenter.x;
lineEnd.y -= ellipseCenter.y;
const CGFloat m = (lineEnd.y - lineStart.y) / (lineEnd.x - lineStart.x);
const CGFloat a = ellipseBounds.size.width / 2;
const CGFloat b = ellipseBounds.size.height / 2;
const CGFloat c = lineStart.y - m * lineStart.x;
const CGFloat A = (b * b + a * a * m * m);
const CGFloat B = 2 * a * a * c * m;
const CGFloat D = sqrt((a * a * (b * b - c * c)) / A + pow(B / (2 * A), 2));
const CGFloat x_ = -B / (2 * A);
const CGFloat x1 = x_ + D;
const CGFloat x2 = x_ - D;
const CGFloat y1 = m * x1 + c;
const CGFloat y2 = m * x2 + c;
intersections[0] = (CGPoint){x1 + ellipseCenter.x, y1 + ellipseCenter.y};
intersections[1] = (CGPoint){x2 + ellipseCenter.x, y2 + ellipseCenter.y};
}
NS_INLINE BOOL RCTCornerRadiiAreAboveThreshold(RCTCornerRadii cornerRadii)
{
return (
cornerRadii.topLeft > RCTViewBorderThreshold || cornerRadii.topRight > RCTViewBorderThreshold ||
cornerRadii.bottomLeft > RCTViewBorderThreshold || cornerRadii.bottomRight > RCTViewBorderThreshold);
}
static CGPathRef RCTPathCreateOuterOutline(BOOL drawToEdge, CGRect rect, RCTCornerRadii cornerRadii)
{
if (drawToEdge) {
return CGPathCreateWithRect(rect, NULL);
}
return RCTPathCreateWithRoundedRect(rect, RCTGetCornerInsets(cornerRadii, UIEdgeInsetsZero), NULL);
}
static UIGraphicsImageRenderer *
RCTUIGraphicsImageRenderer(CGSize size, CGColorRef backgroundColor, BOOL hasCornerRadii, BOOL drawToEdge)
{
const CGFloat alpha = CGColorGetAlpha(backgroundColor);
const BOOL opaque = (drawToEdge || !hasCornerRadii) && alpha == 1.0;
UIGraphicsImageRendererFormat *const rendererFormat = [UIGraphicsImageRendererFormat defaultFormat];
rendererFormat.opaque = opaque;
UIGraphicsImageRenderer *const renderer = [[UIGraphicsImageRenderer alloc] initWithSize:size format:rendererFormat];
return renderer;
}
static UIImage *RCTGetSolidBorderImage(
RCTCornerRadii cornerRadii,
CGSize viewSize,
UIEdgeInsets borderInsets,
RCTBorderColors borderColors,
CGColorRef backgroundColor,
BOOL drawToEdge)
{
const BOOL hasCornerRadii = RCTCornerRadiiAreAboveThreshold(cornerRadii);
const RCTCornerInsets cornerInsets = RCTGetCornerInsets(cornerRadii, borderInsets);
// Incorrect render for borders that are not proportional to device pixel: borders get stretched and become
// significantly bigger than expected.
// Rdar: http://www.openradar.me/15959788
borderInsets = RCTRoundInsetsToPixel(borderInsets);
const BOOL makeStretchable =
(borderInsets.left + cornerInsets.topLeft.width + borderInsets.right + cornerInsets.bottomRight.width <=
viewSize.width) &&
(borderInsets.left + cornerInsets.bottomLeft.width + borderInsets.right + cornerInsets.topRight.width <=
viewSize.width) &&
(borderInsets.top + cornerInsets.topLeft.height + borderInsets.bottom + cornerInsets.bottomRight.height <=
viewSize.height) &&
(borderInsets.top + cornerInsets.topRight.height + borderInsets.bottom + cornerInsets.bottomLeft.height <=
viewSize.height);
UIEdgeInsets edgeInsets = (UIEdgeInsets){
borderInsets.top + MAX(cornerInsets.topLeft.height, cornerInsets.topRight.height),
borderInsets.left + MAX(cornerInsets.topLeft.width, cornerInsets.bottomLeft.width),
borderInsets.bottom + MAX(cornerInsets.bottomLeft.height, cornerInsets.bottomRight.height),
borderInsets.right + MAX(cornerInsets.bottomRight.width, cornerInsets.topRight.width)};
if (hasCornerRadii) {
// Asymmetrical edgeInsets cause strange artifacting on iOS 10 and earlier.
edgeInsets = (UIEdgeInsets){
MAX(edgeInsets.top, edgeInsets.bottom),
MAX(edgeInsets.left, edgeInsets.right),
MAX(edgeInsets.top, edgeInsets.bottom),
MAX(edgeInsets.left, edgeInsets.right),
};
}
const CGSize size = makeStretchable ? (CGSize){
// 1pt for the middle stretchable area along each axis
edgeInsets.left + 1 + edgeInsets.right,
edgeInsets.top + 1 + edgeInsets.bottom
} : viewSize;
UIGraphicsImageRenderer *const imageRenderer =
RCTUIGraphicsImageRenderer(size, backgroundColor, hasCornerRadii, drawToEdge);
UIImage *image = [imageRenderer imageWithActions:^(UIGraphicsImageRendererContext *_Nonnull rendererContext) {
const CGContextRef context = rendererContext.CGContext;
const CGRect rect = {.size = size};
CGPathRef path = RCTPathCreateOuterOutline(drawToEdge, rect, cornerRadii);
if (backgroundColor) {
CGContextSetFillColorWithColor(context, backgroundColor);
CGContextAddPath(context, path);
CGContextFillPath(context);
}
CGContextAddPath(context, path);
CGPathRelease(path);
CGPathRef insetPath = RCTPathCreateWithRoundedRect(UIEdgeInsetsInsetRect(rect, borderInsets), cornerInsets, NULL);
CGContextAddPath(context, insetPath);
CGContextEOClip(context);
BOOL hasEqualColors = RCTBorderColorsAreEqual(borderColors);
if ((drawToEdge || !hasCornerRadii) && hasEqualColors) {
CGContextSetFillColorWithColor(context, borderColors.left);
CGContextAddRect(context, rect);
CGContextAddPath(context, insetPath);
CGContextEOFillPath(context);
} else {
CGPoint topLeft = (CGPoint){borderInsets.left, borderInsets.top};
if (cornerInsets.topLeft.width > 0 && cornerInsets.topLeft.height > 0) {
CGPoint points[2];
RCTEllipseGetIntersectionsWithLine(
(CGRect){topLeft, {2 * cornerInsets.topLeft.width, 2 * cornerInsets.topLeft.height}},
CGPointZero,
topLeft,
points);
if (!isnan(points[1].x) && !isnan(points[1].y)) {
topLeft = points[1];
}
}
CGPoint bottomLeft = (CGPoint){borderInsets.left, size.height - borderInsets.bottom};
if (cornerInsets.bottomLeft.width > 0 && cornerInsets.bottomLeft.height > 0) {
CGPoint points[2];
RCTEllipseGetIntersectionsWithLine(
(CGRect){
{bottomLeft.x, bottomLeft.y - 2 * cornerInsets.bottomLeft.height},
{2 * cornerInsets.bottomLeft.width, 2 * cornerInsets.bottomLeft.height}},
(CGPoint){0, size.height},
bottomLeft,
points);
if (!isnan(points[1].x) && !isnan(points[1].y)) {
bottomLeft = points[1];
}
}
CGPoint topRight = (CGPoint){size.width - borderInsets.right, borderInsets.top};
if (cornerInsets.topRight.width > 0 && cornerInsets.topRight.height > 0) {
CGPoint points[2];
RCTEllipseGetIntersectionsWithLine(
(CGRect){
{topRight.x - 2 * cornerInsets.topRight.width, topRight.y},
{2 * cornerInsets.topRight.width, 2 * cornerInsets.topRight.height}},
(CGPoint){size.width, 0},
topRight,
points);
if (!isnan(points[0].x) && !isnan(points[0].y)) {
topRight = points[0];
}
}
CGPoint bottomRight = (CGPoint){size.width - borderInsets.right, size.height - borderInsets.bottom};
if (cornerInsets.bottomRight.width > 0 && cornerInsets.bottomRight.height > 0) {
CGPoint points[2];
RCTEllipseGetIntersectionsWithLine(
(CGRect){
{bottomRight.x - 2 * cornerInsets.bottomRight.width,
bottomRight.y - 2 * cornerInsets.bottomRight.height},
{2 * cornerInsets.bottomRight.width, 2 * cornerInsets.bottomRight.height}},
(CGPoint){size.width, size.height},
bottomRight,
points);
if (!isnan(points[0].x) && !isnan(points[0].y)) {
bottomRight = points[0];
}
}
CGColorRef currentColor = NULL;
// RIGHT
if (borderInsets.right > 0) {
const CGPoint points[] = {
(CGPoint){size.width, 0},
topRight,
bottomRight,
(CGPoint){size.width, size.height},
};
currentColor = borderColors.right;
CGContextAddLines(context, points, sizeof(points) / sizeof(*points));
}
// BOTTOM
if (borderInsets.bottom > 0) {
const CGPoint points[] = {
(CGPoint){0, size.height},
bottomLeft,
bottomRight,
(CGPoint){size.width, size.height},
};
if (!CGColorEqualToColor(currentColor, borderColors.bottom)) {
CGContextSetFillColorWithColor(context, currentColor);
CGContextFillPath(context);
currentColor = borderColors.bottom;
}
CGContextAddLines(context, points, sizeof(points) / sizeof(*points));
}
// LEFT
if (borderInsets.left > 0) {
const CGPoint points[] = {
CGPointZero,
topLeft,
bottomLeft,
(CGPoint){0, size.height},
};
if (!CGColorEqualToColor(currentColor, borderColors.left)) {
CGContextSetFillColorWithColor(context, currentColor);
CGContextFillPath(context);
currentColor = borderColors.left;
}
CGContextAddLines(context, points, sizeof(points) / sizeof(*points));
}
// TOP
if (borderInsets.top > 0) {
const CGPoint points[] = {
CGPointZero,
topLeft,
topRight,
(CGPoint){size.width, 0},
};
if (!CGColorEqualToColor(currentColor, borderColors.top)) {
CGContextSetFillColorWithColor(context, currentColor);
CGContextFillPath(context);
currentColor = borderColors.top;
}
CGContextAddLines(context, points, sizeof(points) / sizeof(*points));
}
CGContextSetFillColorWithColor(context, currentColor);
CGContextFillPath(context);
}
CGPathRelease(insetPath);
}];
if (makeStretchable) {
image = [image resizableImageWithCapInsets:edgeInsets];
}
return image;
}
// Currently, the dashed / dotted implementation only supports a single colour +
// single width, as that's currently required and supported on Android.
//
// Supporting individual widths + colours on each side is possible by modifying
// the current implementation. The idea is that we will draw four different lines
// and clip appropriately for each side (might require adjustment of phase so that
// they line up but even browsers don't do a good job at that).
//
// Firstly, create two paths for the outer and inner paths. The inner path is
// generated exactly the same way as the outer, just given an inset rect, derived
// from the insets on each side. Then clip using the odd-even rule
// (CGContextEOClip()). This will give us a nice rounded (possibly) clip mask.
//
// +----------------------------------+
// |@@@@@@@@ Clipped Space @@@@@@@@@|
// |@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@|
// |@@+----------------------+@@@@@@@@|
// |@@| |@@@@@@@@|
// |@@| |@@@@@@@@|
// |@@| |@@@@@@@@|
// |@@+----------------------+@@@@@@@@|
// |@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@|
// +----------------------------------+
//
// Afterwards, we create a clip path for each border side (CGContextSaveGState()
// and CGContextRestoreGState() when drawing each side). The clip mask for each
// segment is a trapezoid connecting corresponding edges of the inner and outer
// rects. For example, in the case of the top edge, the points would be:
// - (MinX(outer), MinY(outer))
// - (MaxX(outer), MinY(outer))
// - (MinX(inner) + topLeftRadius, MinY(inner) + topLeftRadius)
// - (MaxX(inner) - topRightRadius, MinY(inner) + topRightRadius)
//
// +------------------+
// |\ /|
// | \ / |
// | \ top / |
// | \ / |
// | \ / |
// | +------+ |
// | | | |
// | | | |
// | | | |
// |left | |right|
// | | | |
// | | | |
// | +------+ |
// | / \ |
// | / \ |
// | / \ |
// | / bottom \ |
// |/ \|
// +------------------+
//
//
// Note that this approach will produce discontinuous colour changes at the edge
// (which is okay). The reason is that Quartz does not currently support drawing
// of gradients _along_ a path (NB: clipping a path and drawing a linear gradient
// is _not_ equivalent).
static UIImage *RCTGetDashedOrDottedBorderImage(
RCTBorderStyle borderStyle,
RCTCornerRadii cornerRadii,
CGSize viewSize,
UIEdgeInsets borderInsets,
RCTBorderColors borderColors,
CGColorRef backgroundColor,
BOOL drawToEdge)
{
NSCParameterAssert(borderStyle == RCTBorderStyleDashed || borderStyle == RCTBorderStyleDotted);
if (!RCTBorderColorsAreEqual(borderColors) || !RCTBorderInsetsAreEqual(borderInsets)) {
RCTLogWarn(@"Unsupported dashed / dotted border style");
return nil;
}
const CGFloat lineWidth = borderInsets.top;
if (lineWidth <= 0.0) {
return nil;
}
const BOOL hasCornerRadii = RCTCornerRadiiAreAboveThreshold(cornerRadii);
UIGraphicsImageRenderer *const imageRenderer =
RCTUIGraphicsImageRenderer(viewSize, backgroundColor, hasCornerRadii, drawToEdge);
return [imageRenderer imageWithActions:^(UIGraphicsImageRendererContext *_Nonnull rendererContext) {
const CGContextRef context = rendererContext.CGContext;
const CGRect rect = {.size = viewSize};
if (backgroundColor) {
CGPathRef outerPath = RCTPathCreateOuterOutline(drawToEdge, rect, cornerRadii);
CGContextAddPath(context, outerPath);
CGPathRelease(outerPath);
CGContextSetFillColorWithColor(context, backgroundColor);
CGContextFillPath(context);
}
// Stroking means that the width is divided in half and grows in both directions
// perpendicular to the path, that's why we inset by half the width, so that it
// reaches the edge of the rect.
CGRect pathRect = CGRectInset(rect, lineWidth / 2.0, lineWidth / 2.0);
CGPathRef path = RCTPathCreateWithRoundedRect(pathRect, RCTGetCornerInsets(cornerRadii, UIEdgeInsetsZero), NULL);
CGFloat dashLengths[2];
dashLengths[0] = dashLengths[1] = (borderStyle == RCTBorderStyleDashed ? 3 : 1) * lineWidth;
CGContextSetLineWidth(context, lineWidth);
CGContextSetLineDash(context, 0, dashLengths, sizeof(dashLengths) / sizeof(*dashLengths));
CGContextSetStrokeColorWithColor(context, [UIColor yellowColor].CGColor);
CGContextAddPath(context, path);
CGContextSetStrokeColorWithColor(context, borderColors.top);
CGContextStrokePath(context);
CGPathRelease(path);
}];
}
UIImage *RCTGetBorderImage(
RCTBorderStyle borderStyle,
CGSize viewSize,
RCTCornerRadii cornerRadii,
UIEdgeInsets borderInsets,
RCTBorderColors borderColors,
CGColorRef backgroundColor,
BOOL drawToEdge)
{
switch (borderStyle) {
case RCTBorderStyleSolid:
return RCTGetSolidBorderImage(cornerRadii, viewSize, borderInsets, borderColors, backgroundColor, drawToEdge);
case RCTBorderStyleDashed:
case RCTBorderStyleDotted:
return RCTGetDashedOrDottedBorderImage(
borderStyle, cornerRadii, viewSize, borderInsets, borderColors, backgroundColor, drawToEdge);
case RCTBorderStyleUnset:
break;
}
return nil;
}