303 lines
8.9 KiB
JavaScript
303 lines
8.9 KiB
JavaScript
/**
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*
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* @flow
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* @format
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*/
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'use strict';
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import type Animation, {EndCallback} from '../animations/Animation';
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import type {InterpolationConfigType} from './AnimatedInterpolation';
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import type AnimatedNode from './AnimatedNode';
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import type AnimatedTracking from './AnimatedTracking';
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import InteractionManager from '../../Interaction/InteractionManager';
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import NativeAnimatedHelper from '../NativeAnimatedHelper';
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import AnimatedInterpolation from './AnimatedInterpolation';
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import AnimatedWithChildren from './AnimatedWithChildren';
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export type AnimatedValueConfig = $ReadOnly<{
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useNativeDriver: boolean,
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}>;
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const NativeAnimatedAPI = NativeAnimatedHelper.API;
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/**
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* Animated works by building a directed acyclic graph of dependencies
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* transparently when you render your Animated components.
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*
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* new Animated.Value(0)
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* .interpolate() .interpolate() new Animated.Value(1)
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* opacity translateY scale
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* style transform
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* View#234 style
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* View#123
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*
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* A) Top Down phase
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* When an Animated.Value is updated, we recursively go down through this
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* graph in order to find leaf nodes: the views that we flag as needing
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* an update.
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*
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* B) Bottom Up phase
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* When a view is flagged as needing an update, we recursively go back up
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* in order to build the new value that it needs. The reason why we need
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* this two-phases process is to deal with composite props such as
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* transform which can receive values from multiple parents.
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*/
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export function flushValue(rootNode: AnimatedNode): void {
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const leaves = new Set<{update: () => void, ...}>();
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function findAnimatedStyles(node: AnimatedNode) {
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// $FlowFixMe[prop-missing]
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if (typeof node.update === 'function') {
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leaves.add((node: any));
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} else {
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node.__getChildren().forEach(findAnimatedStyles);
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}
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}
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findAnimatedStyles(rootNode);
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leaves.forEach(leaf => leaf.update());
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}
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/**
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* Some operations are executed only on batch end, which is _mostly_ scheduled when
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* Animated component props change. For some of the changes which require immediate execution
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* (e.g. setValue), we create a separate batch in case none is scheduled.
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*/
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function _executeAsAnimatedBatch(id: string, operation: () => void) {
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NativeAnimatedAPI.setWaitingForIdentifier(id);
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operation();
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NativeAnimatedAPI.unsetWaitingForIdentifier(id);
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}
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/**
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* Standard value for driving animations. One `Animated.Value` can drive
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* multiple properties in a synchronized fashion, but can only be driven by one
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* mechanism at a time. Using a new mechanism (e.g. starting a new animation,
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* or calling `setValue`) will stop any previous ones.
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*
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* See https://reactnative.dev/docs/animatedvalue
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*/
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export default class AnimatedValue extends AnimatedWithChildren {
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_value: number;
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_startingValue: number;
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_offset: number;
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_animation: ?Animation;
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_tracking: ?AnimatedTracking;
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constructor(value: number, config?: ?AnimatedValueConfig) {
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super();
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if (typeof value !== 'number') {
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throw new Error('AnimatedValue: Attempting to set value to undefined');
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}
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this._startingValue = this._value = value;
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this._offset = 0;
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this._animation = null;
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if (config && config.useNativeDriver) {
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this.__makeNative();
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}
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}
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__detach() {
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if (this.__isNative) {
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NativeAnimatedAPI.getValue(this.__getNativeTag(), value => {
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this._value = value - this._offset;
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});
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}
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this.stopAnimation();
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super.__detach();
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}
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__getValue(): number {
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return this._value + this._offset;
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}
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/**
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* Directly set the value. This will stop any animations running on the value
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* and update all the bound properties.
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*
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* See https://reactnative.dev/docs/animatedvalue#setvalue
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*/
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setValue(value: number): void {
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if (this._animation) {
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this._animation.stop();
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this._animation = null;
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}
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this._updateValue(
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value,
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!this.__isNative /* don't perform a flush for natively driven values */,
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);
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if (this.__isNative) {
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_executeAsAnimatedBatch(this.__getNativeTag().toString(), () =>
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NativeAnimatedAPI.setAnimatedNodeValue(this.__getNativeTag(), value),
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);
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}
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}
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/**
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* Sets an offset that is applied on top of whatever value is set, whether via
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* `setValue`, an animation, or `Animated.event`. Useful for compensating
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* things like the start of a pan gesture.
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*
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* See https://reactnative.dev/docs/animatedvalue#setoffset
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*/
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setOffset(offset: number): void {
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this._offset = offset;
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if (this.__isNative) {
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NativeAnimatedAPI.setAnimatedNodeOffset(this.__getNativeTag(), offset);
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}
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}
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/**
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* Merges the offset value into the base value and resets the offset to zero.
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* The final output of the value is unchanged.
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*
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* See https://reactnative.dev/docs/animatedvalue#flattenoffset
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*/
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flattenOffset(): void {
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this._value += this._offset;
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this._offset = 0;
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if (this.__isNative) {
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NativeAnimatedAPI.flattenAnimatedNodeOffset(this.__getNativeTag());
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}
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}
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/**
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* Sets the offset value to the base value, and resets the base value to zero.
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* The final output of the value is unchanged.
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*
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* See https://reactnative.dev/docs/animatedvalue#extractoffset
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*/
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extractOffset(): void {
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this._offset += this._value;
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this._value = 0;
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if (this.__isNative) {
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NativeAnimatedAPI.extractAnimatedNodeOffset(this.__getNativeTag());
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}
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}
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/**
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* Stops any running animation or tracking. `callback` is invoked with the
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* final value after stopping the animation, which is useful for updating
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* state to match the animation position with layout.
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*
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* See https://reactnative.dev/docs/animatedvalue#stopanimation
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*/
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stopAnimation(callback?: ?(value: number) => void): void {
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this.stopTracking();
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this._animation && this._animation.stop();
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this._animation = null;
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if (callback) {
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if (this.__isNative) {
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NativeAnimatedAPI.getValue(this.__getNativeTag(), callback);
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} else {
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callback(this.__getValue());
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}
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}
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}
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/**
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* Stops any animation and resets the value to its original.
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*
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* See https://reactnative.dev/docs/animatedvalue#resetanimation
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*/
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resetAnimation(callback?: ?(value: number) => void): void {
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this.stopAnimation(callback);
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this._value = this._startingValue;
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if (this.__isNative) {
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NativeAnimatedAPI.setAnimatedNodeValue(
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this.__getNativeTag(),
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this._startingValue,
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);
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}
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}
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__onAnimatedValueUpdateReceived(value: number): void {
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this._updateValue(value, false /*flush*/);
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}
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/**
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* Interpolates the value before updating the property, e.g. mapping 0-1 to
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* 0-10.
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*/
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interpolate<OutputT: number | string>(
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config: InterpolationConfigType<OutputT>,
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): AnimatedInterpolation<OutputT> {
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return new AnimatedInterpolation(this, config);
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}
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/**
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* Typically only used internally, but could be used by a custom Animation
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* class.
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*
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* See https://reactnative.dev/docs/animatedvalue#animate
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*/
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animate(animation: Animation, callback: ?EndCallback): void {
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let handle = null;
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if (animation.__isInteraction) {
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handle = InteractionManager.createInteractionHandle();
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}
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const previousAnimation = this._animation;
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this._animation && this._animation.stop();
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this._animation = animation;
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animation.start(
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this._value,
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value => {
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// Natively driven animations will never call into that callback, therefore we can always
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// pass flush = true to allow the updated value to propagate to native with setNativeProps
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this._updateValue(value, true /* flush */);
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},
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result => {
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this._animation = null;
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if (handle !== null) {
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InteractionManager.clearInteractionHandle(handle);
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}
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callback && callback(result);
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},
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previousAnimation,
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this,
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);
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}
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/**
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* Typically only used internally.
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*/
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stopTracking(): void {
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this._tracking && this._tracking.__detach();
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this._tracking = null;
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}
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/**
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* Typically only used internally.
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*/
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track(tracking: AnimatedTracking): void {
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this.stopTracking();
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this._tracking = tracking;
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// Make sure that the tracking animation starts executing
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this._tracking && this._tracking.update();
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}
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_updateValue(value: number, flush: boolean): void {
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if (value === undefined) {
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throw new Error('AnimatedValue: Attempting to set value to undefined');
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}
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this._value = value;
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if (flush) {
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flushValue(this);
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}
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this.__callListeners(this.__getValue());
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}
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__getNativeConfig(): Object {
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return {
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type: 'value',
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value: this._value,
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offset: this._offset,
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};
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}
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}
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