amis-rpc-design/node_modules/react-native/Libraries/Animated/SpringConfig.js
2023-10-07 19:42:30 +08:00

99 lines
2.3 KiB
JavaScript

/**
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @format
* @flow strict
*/
'use strict';
type SpringConfigType = {
stiffness: number,
damping: number,
...
};
function stiffnessFromOrigamiValue(oValue: number) {
return (oValue - 30) * 3.62 + 194;
}
function dampingFromOrigamiValue(oValue: number) {
return (oValue - 8) * 3 + 25;
}
export function fromOrigamiTensionAndFriction(
tension: number,
friction: number,
): SpringConfigType {
return {
stiffness: stiffnessFromOrigamiValue(tension),
damping: dampingFromOrigamiValue(friction),
};
}
export function fromBouncinessAndSpeed(
bounciness: number,
speed: number,
): SpringConfigType {
function normalize(value: number, startValue: number, endValue: number) {
return (value - startValue) / (endValue - startValue);
}
function projectNormal(n: number, start: number, end: number) {
return start + n * (end - start);
}
function linearInterpolation(t: number, start: number, end: number) {
return t * end + (1 - t) * start;
}
function quadraticOutInterpolation(t: number, start: number, end: number) {
return linearInterpolation(2 * t - t * t, start, end);
}
function b3Friction1(x: number) {
return 0.0007 * Math.pow(x, 3) - 0.031 * Math.pow(x, 2) + 0.64 * x + 1.28;
}
function b3Friction2(x: number) {
return 0.000044 * Math.pow(x, 3) - 0.006 * Math.pow(x, 2) + 0.36 * x + 2;
}
function b3Friction3(x: number) {
return (
0.00000045 * Math.pow(x, 3) -
0.000332 * Math.pow(x, 2) +
0.1078 * x +
5.84
);
}
function b3Nobounce(tension: number) {
if (tension <= 18) {
return b3Friction1(tension);
} else if (tension > 18 && tension <= 44) {
return b3Friction2(tension);
} else {
return b3Friction3(tension);
}
}
let b = normalize(bounciness / 1.7, 0, 20);
b = projectNormal(b, 0, 0.8);
const s = normalize(speed / 1.7, 0, 20);
const bouncyTension = projectNormal(s, 0.5, 200);
const bouncyFriction = quadraticOutInterpolation(
b,
b3Nobounce(bouncyTension),
0.01,
);
return {
stiffness: stiffnessFromOrigamiValue(bouncyTension),
damping: dampingFromOrigamiValue(bouncyFriction),
};
}