184 lines
10 KiB
XML
184 lines
10 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="16.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(SolutionDir)\packages\Microsoft.Windows.CppWinRT.2.0.200316.3\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('$(SolutionDir)\packages\Microsoft.Windows.CppWinRT.2.0.200316.3\build\native\Microsoft.Windows.CppWinRT.props')" />
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<PropertyGroup Label="Globals">
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<CppWinRTOptimized>true</CppWinRTOptimized>
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<CppWinRTRootNamespaceAutoMerge>true</CppWinRTRootNamespaceAutoMerge>
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<MinimalCoreWin>true</MinimalCoreWin>
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<ProjectGuid>{d638f49e-29d2-4699-ac52-facd82fa7138}</ProjectGuid>
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<ProjectName>RNScreens</ProjectName>
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<RootNamespace>RNScreens</RootNamespace>
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<DefaultLanguage>en-US</DefaultLanguage>
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<MinimumVisualStudioVersion>16.0</MinimumVisualStudioVersion>
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<AppContainerApplication>true</AppContainerApplication>
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<ApplicationType>Windows Store</ApplicationType>
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<ApplicationTypeRevision>10.0</ApplicationTypeRevision>
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<WindowsTargetPlatformVersion Condition=" '$(WindowsTargetPlatformVersion)' == '' ">10.0.18362.0</WindowsTargetPlatformVersion>
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<WindowsTargetPlatformMinVersion>10.0.16299.0</WindowsTargetPlatformMinVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Label="ReactNativeWindowsProps">
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<ReactNativeWindowsDir Condition="'$(ReactNativeWindowsDir)' == ''">$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildThisFileDirectory), 'node_modules\react-native-windows\package.json'))\node_modules\react-native-windows\</ReactNativeWindowsDir>
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</PropertyGroup>
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|ARM">
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<Configuration>Debug</Configuration>
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<Platform>ARM</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|ARM64">
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<Configuration>Debug</Configuration>
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<Platform>ARM64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|ARM">
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<Configuration>Release</Configuration>
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<Platform>ARM</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|ARM64">
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<Configuration>Release</Configuration>
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<Platform>ARM64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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<GenerateManifest>false</GenerateManifest>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
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<UseDebugLibraries>true</UseDebugLibraries>
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets">
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<Import Project="PropertySheet.props" />
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</ImportGroup>
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<ImportGroup Label="ReactNativeWindowsPropertySheets">
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<Import Project="$(ReactNativeWindowsDir)\PropertySheets\External\Microsoft.ReactNative.Uwp.CppLib.props" Condition="Exists('$(ReactNativeWindowsDir)\PropertySheets\External\Microsoft.ReactNative.Uwp.CppLib.props')" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup />
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<ItemDefinitionGroup>
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
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<WarningLevel>Level4</WarningLevel>
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<AdditionalOptions>%(AdditionalOptions) /bigobj</AdditionalOptions>
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<!--Temporarily disable cppwinrt heap enforcement to work around xaml compiler generated std::shared_ptr use -->
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<AdditionalOptions Condition="'$(CppWinRTHeapEnforcement)'==''">/DWINRT_NO_MAKE_DETECTION %(AdditionalOptions)</AdditionalOptions>
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<DisableSpecificWarnings>28204</DisableSpecificWarnings>
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<PreprocessorDefinitions>_WINRT_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalUsingDirectories>$(WindowsSDK_WindowsMetadata);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateWindowsMetadata>true</GenerateWindowsMetadata>
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<ModuleDefinitionFile>RNScreens.def</ModuleDefinitionFile>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
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<ClCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
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<ClCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="pch.h" />
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<ClInclude Include="Screen.h" />
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<ClInclude Include="ScreenContainer.h" />
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<ClInclude Include="ScreenContainerViewManager.h" />
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<ClInclude Include="ScreenStack.h" />
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<ClInclude Include="ScreenStackHeaderConfigViewManager.h" />
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<ClInclude Include="ScreenViewManager.h" />
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<ClInclude Include="RNScreens.h">
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<DependentUpon>RNScreens.idl</DependentUpon>
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</ClInclude>
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<ClInclude Include="ReactPackageProvider.h">
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<DependentUpon>ReactPackageProvider.idl</DependentUpon>
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</ClInclude>
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<ClCompile Include="RNScreens.cpp">
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<DependentUpon>RNScreens.idl</DependentUpon>
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</ClCompile>
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<ClInclude Include="ScreenStackHeaderConfig.h" />
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<ClInclude Include="ScreenStackViewManager.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="pch.cpp">
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<PrecompiledHeader>Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="Screen.cpp" />
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<ClCompile Include="ScreenContainer.cpp" />
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<ClCompile Include="ScreenContainerViewManager.cpp" />
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<ClCompile Include="ScreenStack.cpp" />
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<ClCompile Include="ScreenStackHeaderConfigViewManager.cpp" />
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<ClCompile Include="ScreenViewManager.cpp" />
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<ClCompile Include="ReactPackageProvider.cpp">
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<DependentUpon>ReactPackageProvider.idl</DependentUpon>
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</ClCompile>
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<ClCompile Include="$(GeneratedFilesDir)module.g.cpp" />
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<ClCompile Include="ScreenStackHeaderConfig.cpp" />
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<ClCompile Include="ScreenStackViewManager.cpp" />
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</ItemGroup>
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<ItemGroup>
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<Midl Include="ReactPackageProvider.idl" />
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<Midl Include="RNScreens.idl" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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<None Include="RNScreens.def" />
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</ItemGroup>
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<ItemGroup>
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<None Include="PropertySheet.props" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ReactNativeWindowsTargets">
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<Import Project="$(ReactNativeWindowsDir)\PropertySheets\External\Microsoft.ReactNative.Uwp.CppLib.targets" Condition="Exists('$(ReactNativeWindowsDir)\PropertySheets\External\Microsoft.ReactNative.Uwp.CppLib.targets')" />
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</ImportGroup>
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<Target Name="EnsureReactNativeWindowsTargets" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>This project references targets in your node_modules\react-native-windows folder. The missing file is {0}.</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('$(ReactNativeWindowsDir)\PropertySheets\External\Microsoft.ReactNative.Uwp.CppLib.props')" Text="$([System.String]::Format('$(ErrorText)', '$(ReactNativeWindowsDir)\PropertySheets\External\Microsoft.ReactNative.Uwp.CppLib.props'))" />
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<Error Condition="!Exists('$(ReactNativeWindowsDir)\PropertySheets\External\Microsoft.ReactNative.Uwp.CppLib.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(ReactNativeWindowsDir)\PropertySheets\External\Microsoft.ReactNative.Uwp.CppLib.targets'))" />
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</Target>
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<ImportGroup Label="ExtensionTargets">
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<Import Project="$(SolutionDir)\packages\Microsoft.Windows.CppWinRT.2.0.200316.3\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('$(SolutionDir)\packages\Microsoft.Windows.CppWinRT.2.0.200316.3\build\native\Microsoft.Windows.CppWinRT.targets')" />
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</ImportGroup>
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('$(SolutionDir)\packages\Microsoft.Windows.CppWinRT.2.0.200316.3\build\native\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', '$(SolutionDir)\packages\Microsoft.Windows.CppWinRT.2.0.200316.3\build\native\Microsoft.Windows.CppWinRT.props'))" />
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<Error Condition="!Exists('$(SolutionDir)\packages\Microsoft.Windows.CppWinRT.2.0.200316.3\build\native\Microsoft.Windows.CppWinRT.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(SolutionDir)\packages\Microsoft.Windows.CppWinRT.2.0.200316.3\build\native\Microsoft.Windows.CppWinRT.targets'))" />
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</Target>
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</Project> |