amis-rpc-design/node_modules/@react-navigation/native/lib/module/createMemoryHistory.js
2023-10-07 19:42:30 +08:00

217 lines
8.8 KiB
JavaScript

import { nanoid } from 'nanoid/non-secure';
export default function createMemoryHistory() {
let index = 0;
let items = [];
// Pending callbacks for `history.go(n)`
// We might modify the callback stored if it was interrupted, so we have a ref to identify it
const pending = [];
const interrupt = () => {
// If another history operation was performed we need to interrupt existing ones
// This makes sure that calls such as `history.replace` after `history.go` don't happen
// Since otherwise it won't be correct if something else has changed
pending.forEach(it => {
const cb = it.cb;
it.cb = () => cb(true);
});
};
const history = {
get index() {
var _window$history$state;
// We store an id in the state instead of an index
// Index could get out of sync with in-memory values if page reloads
const id = (_window$history$state = window.history.state) === null || _window$history$state === void 0 ? void 0 : _window$history$state.id;
if (id) {
const index = items.findIndex(item => item.id === id);
return index > -1 ? index : 0;
}
return 0;
},
get(index) {
return items[index];
},
backIndex(_ref) {
let {
path
} = _ref;
// We need to find the index from the element before current to get closest path to go back to
for (let i = index - 1; i >= 0; i--) {
const item = items[i];
if (item.path === path) {
return i;
}
}
return -1;
},
push(_ref2) {
let {
path,
state
} = _ref2;
interrupt();
const id = nanoid();
// When a new entry is pushed, all the existing entries after index will be inaccessible
// So we remove any existing entries after the current index to clean them up
items = items.slice(0, index + 1);
items.push({
path,
state,
id
});
index = items.length - 1;
// We pass empty string for title because it's ignored in all browsers except safari
// We don't store state object in history.state because:
// - browsers have limits on how big it can be, and we don't control the size
// - while not recommended, there could be non-serializable data in state
window.history.pushState({
id
}, '', path);
},
replace(_ref3) {
var _window$history$state2;
let {
path,
state
} = _ref3;
interrupt();
const id = ((_window$history$state2 = window.history.state) === null || _window$history$state2 === void 0 ? void 0 : _window$history$state2.id) ?? nanoid();
// Need to keep the hash part of the path if there was no previous history entry
// or the previous history entry had the same path
let pathWithHash = path;
if (!items.length || items.findIndex(item => item.id === id) < 0) {
// There are two scenarios for creating an array with only one history record:
// - When loaded id not found in the items array, this function by default will replace
// the first item. We need to keep only the new updated object, otherwise it will break
// the page when navigating forward in history.
// - This is the first time any state modifications are done
// So we need to push the entry as there's nothing to replace
pathWithHash = pathWithHash + location.hash;
items = [{
path: pathWithHash,
state,
id
}];
index = 0;
} else {
if (items[index].path === path) {
pathWithHash = pathWithHash + location.hash;
}
items[index] = {
path,
state,
id
};
}
window.history.replaceState({
id
}, '', pathWithHash);
},
// `history.go(n)` is asynchronous, there are couple of things to keep in mind:
// - it won't do anything if we can't go `n` steps, the `popstate` event won't fire.
// - each `history.go(n)` call will trigger a separate `popstate` event with correct location.
// - the `popstate` event fires before the next frame after calling `history.go(n)`.
// This method differs from `history.go(n)` in the sense that it'll go back as many steps it can.
go(n) {
interrupt();
// To guard against unexpected navigation out of the app we will assume that browser history is only as deep as the length of our memory
// history. If we don't have an item to navigate to then update our index and navigate as far as we can without taking the user out of the app.
const nextIndex = index + n;
const lastItemIndex = items.length - 1;
if (n < 0 && !items[nextIndex]) {
// Attempted to navigate beyond the first index. Negating the current index will align the browser history with the first item.
n = -index;
index = 0;
} else if (n > 0 && nextIndex > lastItemIndex) {
// Attempted to navigate past the last index. Calculate how many indices away from the last index and go there.
n = lastItemIndex - index;
index = lastItemIndex;
} else {
index = nextIndex;
}
if (n === 0) {
return;
}
// When we call `history.go`, `popstate` will fire when there's history to go back to
// So we need to somehow handle following cases:
// - There's history to go back, `history.go` is called, and `popstate` fires
// - `history.go` is called multiple times, we need to resolve on respective `popstate`
// - No history to go back, but `history.go` was called, browser has no API to detect it
return new Promise((resolve, reject) => {
const done = interrupted => {
clearTimeout(timer);
if (interrupted) {
reject(new Error('History was changed during navigation.'));
return;
}
// There seems to be a bug in Chrome regarding updating the title
// If we set a title just before calling `history.go`, the title gets lost
// However the value of `document.title` is still what we set it to
// It's just not displayed in the tab bar
// To update the tab bar, we need to reset the title to something else first (e.g. '')
// And set the title to what it was before so it gets applied
// It won't work without setting it to empty string coz otherwise title isn't changing
// Which means that the browser won't do anything after setting the title
const {
title
} = window.document;
window.document.title = '';
window.document.title = title;
resolve();
};
pending.push({
ref: done,
cb: done
});
// If navigation didn't happen within 100ms, assume that it won't happen
// This may not be accurate, but hopefully it won't take so much time
// In Chrome, navigation seems to happen instantly in next microtask
// But on Firefox, it seems to take much longer, around 50ms from our testing
// We're using a hacky timeout since there doesn't seem to be way to know for sure
const timer = setTimeout(() => {
const index = pending.findIndex(it => it.ref === done);
if (index > -1) {
pending[index].cb();
pending.splice(index, 1);
}
}, 100);
const onPopState = () => {
var _window$history$state3;
const id = (_window$history$state3 = window.history.state) === null || _window$history$state3 === void 0 ? void 0 : _window$history$state3.id;
const currentIndex = items.findIndex(item => item.id === id);
// Fix createMemoryHistory.index variable's value
// as it may go out of sync when navigating in the browser.
index = Math.max(currentIndex, 0);
const last = pending.pop();
window.removeEventListener('popstate', onPopState);
last === null || last === void 0 ? void 0 : last.cb();
};
window.addEventListener('popstate', onPopState);
window.history.go(n);
});
},
// The `popstate` event is triggered when history changes, except `pushState` and `replaceState`
// If we call `history.go(n)` ourselves, we don't want it to trigger the listener
// Here we normalize it so that only external changes (e.g. user pressing back/forward) trigger the listener
listen(listener) {
const onPopState = () => {
if (pending.length) {
// This was triggered by `history.go(n)`, we shouldn't call the listener
return;
}
listener();
};
window.addEventListener('popstate', onPopState);
return () => window.removeEventListener('popstate', onPopState);
}
};
return history;
}
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