/* * Copyright (c) Meta Platforms, Inc. and affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ #import "RCTLayoutAnimation.h" #import "RCTConvert.h" @implementation RCTLayoutAnimation static UIViewAnimationCurve _currentKeyboardAnimationCurve; static UIViewAnimationOptions UIViewAnimationOptionsFromRCTAnimationType(RCTAnimationType type) { switch (type) { case RCTAnimationTypeLinear: return UIViewAnimationOptionCurveLinear; case RCTAnimationTypeEaseIn: return UIViewAnimationOptionCurveEaseIn; case RCTAnimationTypeEaseOut: return UIViewAnimationOptionCurveEaseOut; case RCTAnimationTypeEaseInEaseOut: return UIViewAnimationOptionCurveEaseInOut; case RCTAnimationTypeKeyboard: // http://stackoverflow.com/questions/18870447/how-to-use-the-default-ios7-uianimation-curve return (UIViewAnimationOptions)(_currentKeyboardAnimationCurve << 16); default: RCTLogError(@"Unsupported animation type %lld", (long long)type); return UIViewAnimationOptionCurveEaseInOut; } } // Use a custom initialization function rather than implementing `+initialize` so that we can control // when the initialization code runs. `+initialize` runs immediately before the first message is sent // to the class which may be too late for us. By this time, we may have missed some // `UIKeyboardWillChangeFrameNotification`s. + (void)initializeStatics { static dispatch_once_t onceToken; dispatch_once(&onceToken, ^{ [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillChangeFrame:) name:UIKeyboardWillChangeFrameNotification object:nil]; }); } + (void)keyboardWillChangeFrame:(NSNotification *)notification { NSDictionary *userInfo = notification.userInfo; _currentKeyboardAnimationCurve = [userInfo[UIKeyboardAnimationCurveUserInfoKey] integerValue]; } - (instancetype)initWithDuration:(NSTimeInterval)duration delay:(NSTimeInterval)delay property:(NSString *)property springDamping:(CGFloat)springDamping initialVelocity:(CGFloat)initialVelocity animationType:(RCTAnimationType)animationType { if (self = [super init]) { _duration = duration; _delay = delay; _property = property; _springDamping = springDamping; _initialVelocity = initialVelocity; _animationType = animationType; } return self; } - (instancetype)initWithDuration:(NSTimeInterval)duration config:(NSDictionary *)config { if (!config) { return nil; } if (self = [super init]) { _property = [RCTConvert NSString:config[@"property"]]; _duration = [RCTConvert NSTimeInterval:config[@"duration"]] ?: duration; if (_duration > 0.0 && _duration < 0.01) { RCTLogError(@"RCTLayoutAnimationGroup expects timings to be in ms, not seconds."); _duration = _duration * 1000.0; } _delay = [RCTConvert NSTimeInterval:config[@"delay"]]; if (_delay > 0.0 && _delay < 0.01) { RCTLogError(@"RCTLayoutAnimationGroup expects timings to be in ms, not seconds."); _delay = _delay * 1000.0; } _animationType = [RCTConvert RCTAnimationType:config[@"type"]]; if (_animationType == RCTAnimationTypeSpring) { _springDamping = [RCTConvert CGFloat:config[@"springDamping"]]; _initialVelocity = [RCTConvert CGFloat:config[@"initialVelocity"]]; } } return self; } - (void)performAnimations:(void (^)(void))animations withCompletionBlock:(void (^)(BOOL completed))completionBlock { if (_animationType == RCTAnimationTypeSpring) { [UIView animateWithDuration:_duration delay:_delay usingSpringWithDamping:_springDamping initialSpringVelocity:_initialVelocity options:UIViewAnimationOptionBeginFromCurrentState animations:animations completion:completionBlock]; } else { UIViewAnimationOptions options = UIViewAnimationOptionBeginFromCurrentState | UIViewAnimationOptionsFromRCTAnimationType(_animationType); [UIView animateWithDuration:_duration delay:_delay options:options animations:animations completion:completionBlock]; } } - (BOOL)isEqual:(RCTLayoutAnimation *)animation { return _duration == animation.duration && _delay == animation.delay && (_property == animation.property || [_property isEqualToString:animation.property]) && _springDamping == animation.springDamping && _initialVelocity == animation.initialVelocity && _animationType == animation.animationType; } - (NSString *)description { return [NSString stringWithFormat: @"<%@: %p; duration: %f; delay: %f; property: %@; springDamping: %f; initialVelocity: %f; animationType: %li;>", NSStringFromClass([self class]), self, _duration, _delay, _property, _springDamping, _initialVelocity, (long)_animationType]; } @end