import _slicedToArray from "@babel/runtime/helpers/esm/slicedToArray"; import * as React from 'react'; import { useState, useRef } from 'react'; var MIN_SWIPE_DISTANCE = 0.1; var STOP_SWIPE_DISTANCE = 0.01; var REFRESH_INTERVAL = 20; var SPEED_OFF_MULTIPLE = Math.pow(0.995, REFRESH_INTERVAL); // ================================= Hook ================================= export default function useTouchMove(ref, onOffset) { var _useState = useState(), _useState2 = _slicedToArray(_useState, 2), touchPosition = _useState2[0], setTouchPosition = _useState2[1]; var _useState3 = useState(0), _useState4 = _slicedToArray(_useState3, 2), lastTimestamp = _useState4[0], setLastTimestamp = _useState4[1]; var _useState5 = useState(0), _useState6 = _slicedToArray(_useState5, 2), lastTimeDiff = _useState6[0], setLastTimeDiff = _useState6[1]; var _useState7 = useState(), _useState8 = _slicedToArray(_useState7, 2), lastOffset = _useState8[0], setLastOffset = _useState8[1]; var motionRef = useRef(); // ========================= Events ========================= // >>> Touch events function onTouchStart(e) { var _e$touches$ = e.touches[0], screenX = _e$touches$.screenX, screenY = _e$touches$.screenY; setTouchPosition({ x: screenX, y: screenY }); window.clearInterval(motionRef.current); } function onTouchMove(e) { if (!touchPosition) return; e.preventDefault(); var _e$touches$2 = e.touches[0], screenX = _e$touches$2.screenX, screenY = _e$touches$2.screenY; setTouchPosition({ x: screenX, y: screenY }); var offsetX = screenX - touchPosition.x; var offsetY = screenY - touchPosition.y; onOffset(offsetX, offsetY); var now = Date.now(); setLastTimestamp(now); setLastTimeDiff(now - lastTimestamp); setLastOffset({ x: offsetX, y: offsetY }); } function onTouchEnd() { if (!touchPosition) return; setTouchPosition(null); setLastOffset(null); // Swipe if needed if (lastOffset) { var distanceX = lastOffset.x / lastTimeDiff; var distanceY = lastOffset.y / lastTimeDiff; var absX = Math.abs(distanceX); var absY = Math.abs(distanceY); // Skip swipe if low distance if (Math.max(absX, absY) < MIN_SWIPE_DISTANCE) return; var currentX = distanceX; var currentY = distanceY; motionRef.current = window.setInterval(function () { if (Math.abs(currentX) < STOP_SWIPE_DISTANCE && Math.abs(currentY) < STOP_SWIPE_DISTANCE) { window.clearInterval(motionRef.current); return; } currentX *= SPEED_OFF_MULTIPLE; currentY *= SPEED_OFF_MULTIPLE; onOffset(currentX * REFRESH_INTERVAL, currentY * REFRESH_INTERVAL); }, REFRESH_INTERVAL); } } // >>> Wheel event var lastWheelDirectionRef = useRef(); function onWheel(e) { var deltaX = e.deltaX, deltaY = e.deltaY; // Convert both to x & y since wheel only happened on PC var mixed = 0; var absX = Math.abs(deltaX); var absY = Math.abs(deltaY); if (absX === absY) { mixed = lastWheelDirectionRef.current === 'x' ? deltaX : deltaY; } else if (absX > absY) { mixed = deltaX; lastWheelDirectionRef.current = 'x'; } else { mixed = deltaY; lastWheelDirectionRef.current = 'y'; } if (onOffset(-mixed, -mixed)) { e.preventDefault(); } } // ========================= Effect ========================= var touchEventsRef = useRef(null); touchEventsRef.current = { onTouchStart: onTouchStart, onTouchMove: onTouchMove, onTouchEnd: onTouchEnd, onWheel: onWheel }; React.useEffect(function () { function onProxyTouchStart(e) { touchEventsRef.current.onTouchStart(e); } function onProxyTouchMove(e) { touchEventsRef.current.onTouchMove(e); } function onProxyTouchEnd(e) { touchEventsRef.current.onTouchEnd(e); } function onProxyWheel(e) { touchEventsRef.current.onWheel(e); } document.addEventListener('touchmove', onProxyTouchMove, { passive: false }); document.addEventListener('touchend', onProxyTouchEnd, { passive: false }); // No need to clean up since element removed ref.current.addEventListener('touchstart', onProxyTouchStart, { passive: false }); ref.current.addEventListener('wheel', onProxyWheel); return function () { document.removeEventListener('touchmove', onProxyTouchMove); document.removeEventListener('touchend', onProxyTouchEnd); }; }, []); }