export const roundedArrow = (width, innerRadius, outerRadius, bgColor, boxShadow) => { const unitWidth = width / 2; const ax = 0; const ay = unitWidth; const bx = outerRadius * 1 / Math.sqrt(2); const by = unitWidth - outerRadius * (1 - 1 / Math.sqrt(2)); const cx = unitWidth - innerRadius * (1 / Math.sqrt(2)); const cy = outerRadius * (Math.sqrt(2) - 1) + innerRadius * (1 / Math.sqrt(2)); const dx = 2 * unitWidth - cx; const dy = cy; const ex = 2 * unitWidth - bx; const ey = by; const fx = 2 * unitWidth - ax; const fy = ay; const shadowWidth = unitWidth * Math.sqrt(2) + outerRadius * (Math.sqrt(2) - 2); const polygonOffset = outerRadius * (Math.sqrt(2) - 1); return { pointerEvents: 'none', width, height: width, overflow: 'hidden', '&::before': { position: 'absolute', bottom: 0, insetInlineStart: 0, width, height: width / 2, background: bgColor, clipPath: { _multi_value_: true, value: [`polygon(${polygonOffset}px 100%, 50% ${polygonOffset}px, ${2 * unitWidth - polygonOffset}px 100%, ${polygonOffset}px 100%)`, `path('M ${ax} ${ay} A ${outerRadius} ${outerRadius} 0 0 0 ${bx} ${by} L ${cx} ${cy} A ${innerRadius} ${innerRadius} 0 0 1 ${dx} ${dy} L ${ex} ${ey} A ${outerRadius} ${outerRadius} 0 0 0 ${fx} ${fy} Z')`] }, content: '""' }, '&::after': { content: '""', position: 'absolute', width: shadowWidth, height: shadowWidth, bottom: 0, insetInline: 0, margin: 'auto', borderRadius: { _skip_check_: true, value: `0 0 ${innerRadius}px 0` }, transform: 'translateY(50%) rotate(-135deg)', boxShadow, zIndex: 0, background: 'transparent' } }; };