amis-rpc-design/node_modules/react-native/ReactCommon/react/renderer/leakchecker/LeakChecker.cpp

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2023-10-07 19:42:30 +08:00
/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "LeakChecker.h"
#include <glog/logging.h>
#include <jsi/instrumentation.h>
#include <utility>
namespace facebook::react {
LeakChecker::LeakChecker(RuntimeExecutor runtimeExecutor)
: runtimeExecutor_(std::move(runtimeExecutor)) {}
void LeakChecker::uiManagerDidCreateShadowNodeFamily(
ShadowNodeFamily::Shared const &shadowNodeFamily) const {
registry_.add(shadowNodeFamily);
}
void LeakChecker::stopSurface(SurfaceId surfaceId) {
if (previouslyStoppedSurface_ > 0) {
// Dispatch the check onto JavaScript thread to make sure all other
// cleanup code has had chance to run.
runtimeExecutor_([previouslyStoppedSurface = previouslyStoppedSurface_,
this](jsi::Runtime &runtime) {
runtime.instrumentation().collectGarbage("LeakChecker");
// For now check the previous surface because React uses double
// buffering which keeps the surface that was just stopped in
// memory. This is a documented problem in the last point of
// https://github.com/facebook/react/issues/16087
checkSurfaceForLeaks(previouslyStoppedSurface);
});
}
previouslyStoppedSurface_ = surfaceId;
}
void LeakChecker::checkSurfaceForLeaks(SurfaceId surfaceId) const {
auto weakFamilies = registry_.weakFamiliesForSurfaceId(surfaceId);
unsigned int numberOfLeaks = 0;
for (auto const &weakFamily : weakFamilies) {
auto strong = weakFamily.lock();
if (strong) {
++numberOfLeaks;
}
}
if (numberOfLeaks > 0) {
LOG(ERROR) << "[LeakChecker] Surface with id: " << surfaceId
<< " has leaked " << numberOfLeaks << " components out of "
<< weakFamilies.size();
}
registry_.removeFamiliesWithSurfaceId(surfaceId);
}
} // namespace facebook::react