amis-rpc-design/node_modules/react-native/ReactCommon/react/renderer/animations/utils.h

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2023-10-07 19:42:30 +08:00
/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <react/renderer/animations/primitives.h>
#include <react/renderer/graphics/Float.h>
#include <react/renderer/mounting/ShadowViewMutation.h>
namespace facebook {
namespace react {
static inline bool shouldFirstComeBeforeSecondRemovesOnly(
ShadowViewMutation const &lhs,
ShadowViewMutation const &rhs) noexcept {
// Make sure that removes on the same level are sorted - highest indices must
// come first.
return (lhs.type == ShadowViewMutation::Type::Remove &&
lhs.type == rhs.type) &&
(lhs.parentShadowView.tag == rhs.parentShadowView.tag) &&
(lhs.index > rhs.index);
}
static inline bool shouldFirstComeBeforeSecondMutation(
ShadowViewMutation const &lhs,
ShadowViewMutation const &rhs) noexcept {
if (lhs.type != rhs.type) {
// Deletes always come last
if (lhs.type == ShadowViewMutation::Type::Delete) {
return false;
}
if (rhs.type == ShadowViewMutation::Type::Delete) {
return true;
}
// Remove comes before insert
if (lhs.type == ShadowViewMutation::Type::Remove &&
rhs.type == ShadowViewMutation::Type::Insert) {
return true;
}
if (rhs.type == ShadowViewMutation::Type::Remove &&
lhs.type == ShadowViewMutation::Type::Insert) {
return false;
}
// Create comes before insert
if (lhs.type == ShadowViewMutation::Type::Create &&
rhs.type == ShadowViewMutation::Type::Insert) {
return true;
}
if (rhs.type == ShadowViewMutation::Type::Create &&
lhs.type == ShadowViewMutation::Type::Insert) {
return false;
}
} else {
// Make sure that removes on the same level are sorted - highest indices
// must come first.
if (lhs.type == ShadowViewMutation::Type::Remove &&
lhs.parentShadowView.tag == rhs.parentShadowView.tag) {
if (lhs.index > rhs.index) {
return true;
} else {
return false;
}
}
}
return false;
}
std::pair<Float, Float> calculateAnimationProgress(
uint64_t now,
LayoutAnimation const &animation,
AnimationConfig const &mutationConfig);
} // namespace react
} // namespace facebook