110 lines
3.4 KiB
C++
110 lines
3.4 KiB
C++
|
/*
|
||
|
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||
|
*
|
||
|
* This source code is licensed under the MIT license found in the
|
||
|
* LICENSE file in the root directory of this source tree.
|
||
|
*/
|
||
|
|
||
|
#include "LayoutAnimationDriver.h"
|
||
|
|
||
|
#include <glog/logging.h>
|
||
|
#include <react/debug/react_native_assert.h>
|
||
|
#include <react/renderer/animations/utils.h>
|
||
|
#include <algorithm>
|
||
|
|
||
|
namespace facebook::react {
|
||
|
|
||
|
void LayoutAnimationDriver::animationMutationsForFrame(
|
||
|
SurfaceId surfaceId,
|
||
|
ShadowViewMutation::List &mutationsList,
|
||
|
uint64_t now) const {
|
||
|
for (auto &animation : inflightAnimations_) {
|
||
|
if (animation.surfaceId != surfaceId) {
|
||
|
continue;
|
||
|
}
|
||
|
if (animation.completed) {
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
int incompleteAnimations = 0;
|
||
|
for (auto &keyframe : animation.keyFrames) {
|
||
|
if (keyframe.invalidated) {
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
auto const &baselineShadowView = keyframe.viewStart;
|
||
|
auto const &finalShadowView = keyframe.viewEnd;
|
||
|
|
||
|
// The contract with the "keyframes generation" phase is that any animated
|
||
|
// node will have a valid configuration.
|
||
|
auto const layoutAnimationConfig = animation.layoutAnimationConfig;
|
||
|
auto const &mutationConfig =
|
||
|
(keyframe.type == AnimationConfigurationType::Delete
|
||
|
? layoutAnimationConfig.deleteConfig
|
||
|
: (keyframe.type == AnimationConfigurationType::Create
|
||
|
? layoutAnimationConfig.createConfig
|
||
|
: layoutAnimationConfig.updateConfig));
|
||
|
|
||
|
// Interpolate
|
||
|
auto progress =
|
||
|
calculateAnimationProgress(now, animation, mutationConfig);
|
||
|
auto animationTimeProgressLinear = progress.first;
|
||
|
auto animationInterpolationFactor = progress.second;
|
||
|
|
||
|
auto mutatedShadowView = createInterpolatedShadowView(
|
||
|
animationInterpolationFactor, baselineShadowView, finalShadowView);
|
||
|
|
||
|
// Create the mutation instruction
|
||
|
mutationsList.emplace_back(ShadowViewMutation::UpdateMutation(
|
||
|
keyframe.viewPrev, mutatedShadowView, keyframe.parentView));
|
||
|
|
||
|
PrintMutationInstruction("Animation Progress:", mutationsList.back());
|
||
|
|
||
|
keyframe.viewPrev = std::move(mutatedShadowView);
|
||
|
|
||
|
if (animationTimeProgressLinear < 1) {
|
||
|
incompleteAnimations++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Are there no ongoing mutations left in this animation?
|
||
|
if (incompleteAnimations == 0) {
|
||
|
animation.completed = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Clear out finished animations
|
||
|
for (auto it = inflightAnimations_.begin();
|
||
|
it != inflightAnimations_.end();) {
|
||
|
const auto &animation = *it;
|
||
|
if (animation.completed) {
|
||
|
callCallback(animation.successCallback);
|
||
|
|
||
|
// Queue up "final" mutations for all keyframes in the completed animation
|
||
|
for (auto const &keyframe : animation.keyFrames) {
|
||
|
if (keyframe.invalidated) {
|
||
|
continue;
|
||
|
}
|
||
|
queueFinalMutationsForCompletedKeyFrame(
|
||
|
keyframe,
|
||
|
mutationsList,
|
||
|
false,
|
||
|
"LayoutAnimationDriver: Animation Completed");
|
||
|
}
|
||
|
|
||
|
it = inflightAnimations_.erase(it);
|
||
|
} else {
|
||
|
it++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Final step: make sure that all operations execute in the proper order.
|
||
|
// REMOVE operations with highest indices must operate first.
|
||
|
std::stable_sort(
|
||
|
mutationsList.begin(),
|
||
|
mutationsList.end(),
|
||
|
&shouldFirstComeBeforeSecondMutation);
|
||
|
}
|
||
|
|
||
|
} // namespace facebook::react
|