86 lines
1.6 KiB
C
86 lines
1.6 KiB
C
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <functional>
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#include <memory>
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#ifdef _WINDOWS
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#include <thread>
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#elif !defined(__ANDROID__)
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#include <pthread.h>
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#include <thread>
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#endif
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namespace facebook {
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namespace hermes {
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namespace inspector {
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namespace detail {
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#ifdef __ANDROID__
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/// Android version of Thread that uses JThread, which is a java.lang.Thread.
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/// This is desirable because real Java threads have access to the app's
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/// classloader, which allows us to call in to Java from C++.
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///
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/// The implementation is private to the .cpp file to avoid leaking
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/// the fbjni dependencies into code which creates Threads.
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class Thread {
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public:
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Thread(std::string name, std::function<void()> runnable);
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~Thread();
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void detach() {
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// Java threads don't need to be explicitly detached
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}
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void join();
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private:
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struct Impl;
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std::unique_ptr<Impl> impl_;
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};
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#else
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class Thread {
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public:
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Thread(std::string name, std::function<void()> runnable)
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: thread_(run, name, runnable) {}
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void detach() {
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thread_.detach();
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}
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void join() {
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thread_.join();
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}
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private:
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static void run(std::string name, std::function<void()> runnable) {
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#if defined(_GNU_SOURCE)
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pthread_setname_np(pthread_self(), name.c_str());
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#elif defined(__APPLE__)
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pthread_setname_np(name.c_str());
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#endif
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runnable();
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}
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std::thread thread_;
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};
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#endif
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}; // namespace detail
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} // namespace inspector
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} // namespace hermes
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} // namespace facebook
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