amis-rpc-design/node_modules/rc-motion/es/hooks/useStatus.js

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2023-10-07 19:42:30 +08:00
import _objectSpread from "@babel/runtime/helpers/esm/objectSpread2";
import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
import _slicedToArray from "@babel/runtime/helpers/esm/slicedToArray";
import useState from "rc-util/es/hooks/useState";
import * as React from 'react';
import { useEffect, useRef } from 'react';
import { STATUS_APPEAR, STATUS_ENTER, STATUS_LEAVE, STATUS_NONE, STEP_ACTIVE, STEP_PREPARE, STEP_PREPARED, STEP_START } from "../interface";
import useDomMotionEvents from "./useDomMotionEvents";
import useIsomorphicLayoutEffect from "./useIsomorphicLayoutEffect";
import useStepQueue, { DoStep, isActive, SkipStep } from "./useStepQueue";
export default function useStatus(supportMotion, visible, getElement, _ref) {
var _ref$motionEnter = _ref.motionEnter,
motionEnter = _ref$motionEnter === void 0 ? true : _ref$motionEnter,
_ref$motionAppear = _ref.motionAppear,
motionAppear = _ref$motionAppear === void 0 ? true : _ref$motionAppear,
_ref$motionLeave = _ref.motionLeave,
motionLeave = _ref$motionLeave === void 0 ? true : _ref$motionLeave,
motionDeadline = _ref.motionDeadline,
motionLeaveImmediately = _ref.motionLeaveImmediately,
onAppearPrepare = _ref.onAppearPrepare,
onEnterPrepare = _ref.onEnterPrepare,
onLeavePrepare = _ref.onLeavePrepare,
onAppearStart = _ref.onAppearStart,
onEnterStart = _ref.onEnterStart,
onLeaveStart = _ref.onLeaveStart,
onAppearActive = _ref.onAppearActive,
onEnterActive = _ref.onEnterActive,
onLeaveActive = _ref.onLeaveActive,
onAppearEnd = _ref.onAppearEnd,
onEnterEnd = _ref.onEnterEnd,
onLeaveEnd = _ref.onLeaveEnd,
onVisibleChanged = _ref.onVisibleChanged;
// Used for outer render usage to avoid `visible: false & status: none` to render nothing
var _useState = useState(),
_useState2 = _slicedToArray(_useState, 2),
asyncVisible = _useState2[0],
setAsyncVisible = _useState2[1];
var _useState3 = useState(STATUS_NONE),
_useState4 = _slicedToArray(_useState3, 2),
status = _useState4[0],
setStatus = _useState4[1];
var _useState5 = useState(null),
_useState6 = _slicedToArray(_useState5, 2),
style = _useState6[0],
setStyle = _useState6[1];
var mountedRef = useRef(false);
var deadlineRef = useRef(null);
// =========================== Dom Node ===========================
function getDomElement() {
return getElement();
}
// ========================== Motion End ==========================
var activeRef = useRef(false);
/**
* Clean up status & style
*/
function updateMotionEndStatus() {
setStatus(STATUS_NONE, true);
setStyle(null, true);
}
function onInternalMotionEnd(event) {
var element = getDomElement();
if (event && !event.deadline && event.target !== element) {
// event exists
// not initiated by deadline
// transitionEnd not fired by inner elements
return;
}
var currentActive = activeRef.current;
var canEnd;
if (status === STATUS_APPEAR && currentActive) {
canEnd = onAppearEnd === null || onAppearEnd === void 0 ? void 0 : onAppearEnd(element, event);
} else if (status === STATUS_ENTER && currentActive) {
canEnd = onEnterEnd === null || onEnterEnd === void 0 ? void 0 : onEnterEnd(element, event);
} else if (status === STATUS_LEAVE && currentActive) {
canEnd = onLeaveEnd === null || onLeaveEnd === void 0 ? void 0 : onLeaveEnd(element, event);
}
// Only update status when `canEnd` and not destroyed
if (status !== STATUS_NONE && currentActive && canEnd !== false) {
updateMotionEndStatus();
}
}
var _useDomMotionEvents = useDomMotionEvents(onInternalMotionEnd),
_useDomMotionEvents2 = _slicedToArray(_useDomMotionEvents, 1),
patchMotionEvents = _useDomMotionEvents2[0];
// ============================= Step =============================
var getEventHandlers = function getEventHandlers(targetStatus) {
var _ref2, _ref3, _ref4;
switch (targetStatus) {
case STATUS_APPEAR:
return _ref2 = {}, _defineProperty(_ref2, STEP_PREPARE, onAppearPrepare), _defineProperty(_ref2, STEP_START, onAppearStart), _defineProperty(_ref2, STEP_ACTIVE, onAppearActive), _ref2;
case STATUS_ENTER:
return _ref3 = {}, _defineProperty(_ref3, STEP_PREPARE, onEnterPrepare), _defineProperty(_ref3, STEP_START, onEnterStart), _defineProperty(_ref3, STEP_ACTIVE, onEnterActive), _ref3;
case STATUS_LEAVE:
return _ref4 = {}, _defineProperty(_ref4, STEP_PREPARE, onLeavePrepare), _defineProperty(_ref4, STEP_START, onLeaveStart), _defineProperty(_ref4, STEP_ACTIVE, onLeaveActive), _ref4;
default:
return {};
}
};
var eventHandlers = React.useMemo(function () {
return getEventHandlers(status);
}, [status]);
var _useStepQueue = useStepQueue(status, !supportMotion, function (newStep) {
// Only prepare step can be skip
if (newStep === STEP_PREPARE) {
var onPrepare = eventHandlers[STEP_PREPARE];
if (!onPrepare) {
return SkipStep;
}
return onPrepare(getDomElement());
}
// Rest step is sync update
if (step in eventHandlers) {
var _eventHandlers$step;
setStyle(((_eventHandlers$step = eventHandlers[step]) === null || _eventHandlers$step === void 0 ? void 0 : _eventHandlers$step.call(eventHandlers, getDomElement(), null)) || null);
}
if (step === STEP_ACTIVE) {
// Patch events when motion needed
patchMotionEvents(getDomElement());
if (motionDeadline > 0) {
clearTimeout(deadlineRef.current);
deadlineRef.current = setTimeout(function () {
onInternalMotionEnd({
deadline: true
});
}, motionDeadline);
}
}
if (step === STEP_PREPARED) {
updateMotionEndStatus();
}
return DoStep;
}),
_useStepQueue2 = _slicedToArray(_useStepQueue, 2),
startStep = _useStepQueue2[0],
step = _useStepQueue2[1];
var active = isActive(step);
activeRef.current = active;
// ============================ Status ============================
// Update with new status
useIsomorphicLayoutEffect(function () {
setAsyncVisible(visible);
var isMounted = mountedRef.current;
mountedRef.current = true;
// if (!supportMotion) {
// return;
// }
var nextStatus;
// Appear
if (!isMounted && visible && motionAppear) {
nextStatus = STATUS_APPEAR;
}
// Enter
if (isMounted && visible && motionEnter) {
nextStatus = STATUS_ENTER;
}
// Leave
if (isMounted && !visible && motionLeave || !isMounted && motionLeaveImmediately && !visible && motionLeave) {
nextStatus = STATUS_LEAVE;
}
var nextEventHandlers = getEventHandlers(nextStatus);
// Update to next status
if (nextStatus && (supportMotion || nextEventHandlers[STEP_PREPARE])) {
setStatus(nextStatus);
startStep();
} else {
// Set back in case no motion but prev status has prepare step
setStatus(STATUS_NONE);
}
}, [visible]);
// ============================ Effect ============================
// Reset when motion changed
useEffect(function () {
if (
// Cancel appear
status === STATUS_APPEAR && !motionAppear ||
// Cancel enter
status === STATUS_ENTER && !motionEnter ||
// Cancel leave
status === STATUS_LEAVE && !motionLeave) {
setStatus(STATUS_NONE);
}
}, [motionAppear, motionEnter, motionLeave]);
useEffect(function () {
return function () {
mountedRef.current = false;
clearTimeout(deadlineRef.current);
};
}, []);
// Trigger `onVisibleChanged`
var firstMountChangeRef = React.useRef(false);
useEffect(function () {
// [visible & motion not end] => [!visible & motion end] still need trigger onVisibleChanged
if (asyncVisible) {
firstMountChangeRef.current = true;
}
if (asyncVisible !== undefined && status === STATUS_NONE) {
// Skip first render is invisible since it's nothing changed
if (firstMountChangeRef.current || asyncVisible) {
onVisibleChanged === null || onVisibleChanged === void 0 ? void 0 : onVisibleChanged(asyncVisible);
}
firstMountChangeRef.current = true;
}
}, [asyncVisible, status]);
// ============================ Styles ============================
var mergedStyle = style;
if (eventHandlers[STEP_PREPARE] && step === STEP_START) {
mergedStyle = _objectSpread({
transition: 'none'
}, mergedStyle);
}
return [status, step, mergedStyle, asyncVisible !== null && asyncVisible !== void 0 ? asyncVisible : visible];
}