amis-rpc-design/node_modules/monaco-editor/esm/vs/base/common/lifecycle.js

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2023-10-07 19:42:30 +08:00
/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
import { once } from './functional.js';
import { Iterable } from './iterator.js';
// #region Disposable Tracking
/**
* Enables logging of potentially leaked disposables.
*
* A disposable is considered leaked if it is not disposed or not registered as the child of
* another disposable. This tracking is very simple an only works for classes that either
* extend Disposable or use a DisposableStore. This means there are a lot of false positives.
*/
const TRACK_DISPOSABLES = false;
let disposableTracker = null;
export function setDisposableTracker(tracker) {
disposableTracker = tracker;
}
if (TRACK_DISPOSABLES) {
const __is_disposable_tracked__ = '__is_disposable_tracked__';
setDisposableTracker(new class {
trackDisposable(x) {
const stack = new Error('Potentially leaked disposable').stack;
setTimeout(() => {
if (!x[__is_disposable_tracked__]) {
console.log(stack);
}
}, 3000);
}
setParent(child, parent) {
if (child && child !== Disposable.None) {
try {
child[__is_disposable_tracked__] = true;
}
catch (_a) {
// noop
}
}
}
markAsDisposed(disposable) {
if (disposable && disposable !== Disposable.None) {
try {
disposable[__is_disposable_tracked__] = true;
}
catch (_a) {
// noop
}
}
}
markAsSingleton(disposable) { }
});
}
function trackDisposable(x) {
disposableTracker === null || disposableTracker === void 0 ? void 0 : disposableTracker.trackDisposable(x);
return x;
}
function markAsDisposed(disposable) {
disposableTracker === null || disposableTracker === void 0 ? void 0 : disposableTracker.markAsDisposed(disposable);
}
function setParentOfDisposable(child, parent) {
disposableTracker === null || disposableTracker === void 0 ? void 0 : disposableTracker.setParent(child, parent);
}
function setParentOfDisposables(children, parent) {
if (!disposableTracker) {
return;
}
for (const child of children) {
disposableTracker.setParent(child, parent);
}
}
/**
* Indicates that the given object is a singleton which does not need to be disposed.
*/
export function markAsSingleton(singleton) {
disposableTracker === null || disposableTracker === void 0 ? void 0 : disposableTracker.markAsSingleton(singleton);
return singleton;
}
/**
* Check if `thing` is {@link IDisposable disposable}.
*/
export function isDisposable(thing) {
return typeof thing.dispose === 'function' && thing.dispose.length === 0;
}
export function dispose(arg) {
if (Iterable.is(arg)) {
const errors = [];
for (const d of arg) {
if (d) {
try {
d.dispose();
}
catch (e) {
errors.push(e);
}
}
}
if (errors.length === 1) {
throw errors[0];
}
else if (errors.length > 1) {
throw new AggregateError(errors, 'Encountered errors while disposing of store');
}
return Array.isArray(arg) ? [] : arg;
}
else if (arg) {
arg.dispose();
return arg;
}
}
/**
* Combine multiple disposable values into a single {@link IDisposable}.
*/
export function combinedDisposable(...disposables) {
const parent = toDisposable(() => dispose(disposables));
setParentOfDisposables(disposables, parent);
return parent;
}
/**
* Turn a function that implements dispose into an {@link IDisposable}.
*
* @param fn Clean up function, guaranteed to be called only **once**.
*/
export function toDisposable(fn) {
const self = trackDisposable({
dispose: once(() => {
markAsDisposed(self);
fn();
})
});
return self;
}
/**
* Manages a collection of disposable values.
*
* This is the preferred way to manage multiple disposables. A `DisposableStore` is safer to work with than an
* `IDisposable[]` as it considers edge cases, such as registering the same value multiple times or adding an item to a
* store that has already been disposed of.
*/
export class DisposableStore {
constructor() {
this._toDispose = new Set();
this._isDisposed = false;
trackDisposable(this);
}
/**
* Dispose of all registered disposables and mark this object as disposed.
*
* Any future disposables added to this object will be disposed of on `add`.
*/
dispose() {
if (this._isDisposed) {
return;
}
markAsDisposed(this);
this._isDisposed = true;
this.clear();
}
/**
* @return `true` if this object has been disposed of.
*/
get isDisposed() {
return this._isDisposed;
}
/**
* Dispose of all registered disposables but do not mark this object as disposed.
*/
clear() {
if (this._toDispose.size === 0) {
return;
}
try {
dispose(this._toDispose);
}
finally {
this._toDispose.clear();
}
}
/**
* Add a new {@link IDisposable disposable} to the collection.
*/
add(o) {
if (!o) {
return o;
}
if (o === this) {
throw new Error('Cannot register a disposable on itself!');
}
setParentOfDisposable(o, this);
if (this._isDisposed) {
if (!DisposableStore.DISABLE_DISPOSED_WARNING) {
console.warn(new Error('Trying to add a disposable to a DisposableStore that has already been disposed of. The added object will be leaked!').stack);
}
}
else {
this._toDispose.add(o);
}
return o;
}
}
DisposableStore.DISABLE_DISPOSED_WARNING = false;
/**
* Abstract base class for a {@link IDisposable disposable} object.
*
* Subclasses can {@linkcode _register} disposables that will be automatically cleaned up when this object is disposed of.
*/
export class Disposable {
constructor() {
this._store = new DisposableStore();
trackDisposable(this);
setParentOfDisposable(this._store, this);
}
dispose() {
markAsDisposed(this);
this._store.dispose();
}
/**
* Adds `o` to the collection of disposables managed by this object.
*/
_register(o) {
if (o === this) {
throw new Error('Cannot register a disposable on itself!');
}
return this._store.add(o);
}
}
/**
* A disposable that does nothing when it is disposed of.
*
* TODO: This should not be a static property.
*/
Disposable.None = Object.freeze({ dispose() { } });
/**
* Manages the lifecycle of a disposable value that may be changed.
*
* This ensures that when the disposable value is changed, the previously held disposable is disposed of. You can
* also register a `MutableDisposable` on a `Disposable` to ensure it is automatically cleaned up.
*/
export class MutableDisposable {
constructor() {
this._isDisposed = false;
trackDisposable(this);
}
get value() {
return this._isDisposed ? undefined : this._value;
}
set value(value) {
var _a;
if (this._isDisposed || value === this._value) {
return;
}
(_a = this._value) === null || _a === void 0 ? void 0 : _a.dispose();
if (value) {
setParentOfDisposable(value, this);
}
this._value = value;
}
/**
* Resets the stored value and disposed of the previously stored value.
*/
clear() {
this.value = undefined;
}
dispose() {
var _a;
this._isDisposed = true;
markAsDisposed(this);
(_a = this._value) === null || _a === void 0 ? void 0 : _a.dispose();
this._value = undefined;
}
}
export class RefCountedDisposable {
constructor(_disposable) {
this._disposable = _disposable;
this._counter = 1;
}
acquire() {
this._counter++;
return this;
}
release() {
if (--this._counter === 0) {
this._disposable.dispose();
}
return this;
}
}
export class ImmortalReference {
constructor(object) {
this.object = object;
}
dispose() { }
}
/**
* A map the manages the lifecycle of the values that it stores.
*/
export class DisposableMap {
constructor() {
this._store = new Map();
this._isDisposed = false;
trackDisposable(this);
}
/**
* Disposes of all stored values and mark this object as disposed.
*
* Trying to use this object after it has been disposed of is an error.
*/
dispose() {
markAsDisposed(this);
this._isDisposed = true;
this.clearAndDisposeAll();
}
/**
* Disposes of all stored values and clear the map, but DO NOT mark this object as disposed.
*/
clearAndDisposeAll() {
if (!this._store.size) {
return;
}
try {
dispose(this._store.values());
}
finally {
this._store.clear();
}
}
get(key) {
return this._store.get(key);
}
set(key, value, skipDisposeOnOverwrite = false) {
var _a;
if (this._isDisposed) {
console.warn(new Error('Trying to add a disposable to a DisposableMap that has already been disposed of. The added object will be leaked!').stack);
}
if (!skipDisposeOnOverwrite) {
(_a = this._store.get(key)) === null || _a === void 0 ? void 0 : _a.dispose();
}
this._store.set(key, value);
}
/**
* Delete the value stored for `key` from this map and also dispose of it.
*/
deleteAndDispose(key) {
var _a;
(_a = this._store.get(key)) === null || _a === void 0 ? void 0 : _a.dispose();
this._store.delete(key);
}
[Symbol.iterator]() {
return this._store[Symbol.iterator]();
}
}